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Full Version: Jeopardy! [NPUA80227]
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Tested on modified build v0.0.1-8-60bd2fb. Requires minor hack in sceNp.cpp, fake function "sceNpBasicGetEvent" with "return -1". Stuck on one of Spurs threads, but if press Resume, you could see one intro.
Code:
F {SPU[0x15f] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1122)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352).

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
rpcs3-v0.0.3-2017-10-31-db5c2500_win64


Playable.