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Full Version: High Velocity Bowling [NPUA80044]
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Tested on recent master build v0.0.1-8-60bd2fb. Stuck on RSX-related issue.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xe000 (arg=0xcafebabe)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

nash67

RPCS3 v0.0.3-9-54f990a
freezes up after a couple of screens on the do not let go of the controller screen

·F 0:00:56.357372 {PPU[0x1000000] Thread (main_thread) [0x0030811c]} MEM: Access violation reading location 0x0
·W 0:00:56.365553 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:56.365596 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
·W 0:00:56.367265 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
·W 0:00:56.367292 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:56.367310 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:56.367326 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:56.367342 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
Moving to intro.
Ingame as of https://forums.rpcs3.net/thread-174232.html with rpcs3-v0.0.4-2017-12-01-8f314c51_win64