Tested on recent master build v0.0.1-8-60bd2fb. Shows a few intros, and hangs due to RSX-related stuff.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4f80 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfiber.prx
Goes a bit further on recent master build v0.0.1-1669d0fd (
PR #2352).
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00d3c89c]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x27dd42e0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:414)
LLE used
Code:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
rpcs3-v0.0.2-2017-03-20-d455fde5_win64
goes ingame now, can freeze during fights or after victory.
rpcs3-v0.0.3-2017-07-27-52b8b06b_win64
Doesn't freeze or crash anymore, playable.
Needs retesting after lle-gcm is merged
rpcs3-v0.0.3-2017-08-01-9296bd21_win64
GCM merged it's playable.
game runs the first time, the second time infinite loading at "veryfying the latest data"
if you delete you savedate and trophy, will work, but then, you'll have to delete everytime...
disabling auto-save fix it ( but u can't save at all)
EDIT: apparently just don't install the update and you will be fine.
Confirming the infinite "verifying latest data" bug when the 1.01 update is applied.
You must delete your save and trophy folders in home, and reinstall the base game without applying the update file for the game to run normally in rpcs3.
Used rpcs3-v0.0.7-8656-5ed700db_win64.
Has anyone found the game to run normally WITH the update applied using an older build? If yes, what build did you use?