Goes ingame using OpenGL renderer on recent master build v0.0.1-8-60bd2fb.
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
Playable using default settings, but it slows down after a minute and never returns to full speed. FPS was showing around 24 most of the time, and it felt really sluggish.
RPCS3 v0.0.21-13334-00f67632 Alpha | HEAD
Intel® Core i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
Current Time: 2022-03- 6T12:02:53
Thread time: 0.000000s (0.001255Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.004520 SYS: Initialization times before main(): 0.087630Gc
·! 0:00:00.004526 SYS: argc: 1, argv: '--updating'
·A 0:00:00.057487 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0
·! 0:00:00.059366 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.046875s (0.127307Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.059389 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080'
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