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Full Version: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956]
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LLE (basically Catherine config + libfiber):
Code:
libac3dec
libac3dec2
libadec
libat3dec
libatrac3plus
libatxdec
libdmux
libdmuxpamf
libfiber
libfont
libfontFT
libfreetype
libfreetypeTT
libl10n
libmvcdec
libpamf
librtc
libsail
libsjvtd
libsmvd2
libsmvd4
libspurs_jq
libsre
libsvc1d
libvdec
Was working exactly the same with much less LLE modules, but I forgot to write them down, so I would need to check them all again and... ain't nobody got time for that!

Settings:
-PPU - Interpreter (fast)
-SPU - Recompiler (ASMJIT)
-D3D12 (on OpenGL was exactly the same)
-1280x720
-Frame limit: Off
-XAudio2

Black render window with ~20fps + sounds and music, looks like it registers inputs too (for example pressing Enter stops the music, pressing it again makes sound, going deeper into the menu)

Render Window: http://i.imgur.com/K96Q1kC.png

Zoarial

Yeah, the game run at 15~20fps, black characters and stands...

limikusz

Works perfectly fine with ~20FPS most of the time.

[Image: LHAMLvF.png]

[Image: YG57xuj.png]

Yagami Light9

[Image: t2855307_bezantytua-u.jpg]


Settings:

*Core:
-PPU: Interpreter (fast)
-SPU: Recompiler (ASMJIT)
-Load required libraries

*Graphics
-Render: OpenGL
-Resolution: 1280x720
-Use GPU texture scaling

*Audio:
Audio Out:
-XAudio2

Log: RPCS3.log
Moving to playable
Using rpcs3-v0.0.5-6930-a8f19fbf_win64.

Using OpenGL game will always crash after starting new game as the character select screen is about to fade in.

Game will only run successfully using Vulkan.

NOTE: in the game settings screen, if you choose "original" display mode the player 2 sprites will often become silhouettes. Choose "dynamic" and they are normal. No GPU settings could fix this.