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Full Version: BattleFantasia [NPUB30126]
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Goes ingame using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Quote:- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx

tchoutchou

With a recent build (0.0.2.5327), there are no glitches. Works only in 1280x720.
Vulkan + Recompiler + load liblvl2 only seems to give the best speed.
On windows, speed is quite good (50-55fps).
On a linux machine, with mesa, I'm more in the 35fps.
I suggest moving it to the "playable section".
If only we could have local 2 players controls, that would be fun...
Missing log / commit.
Please don't remove commit from version string when posting stuff.

tchoutchou

On rev0.0.2-5395, archlinux, i7-4770 & r9 fury, with opengl (mesa) and recompilers, I get 60fps almost all the time at 720p.
With vulkan (radv), I'm at 35fps and there's a white wash (known bug).
With opengl, it's very good: no glitches, excellent fps.
Could you provide a nice Linux screenshot of the game running at 60 fps?

tchoutchou

Here come the screenshots

and

Works good on rev5395.
An update: on rev6901, only vulkan (radv) works with write color buffer+strict rendering mode. Unfortunately, it has a big impact on performance (around 30fps instead of 60fps). On an nvidia computer with windows, it seems ok.
PPU: LLVM; SPU: ASMJIT. Frame limiter: auto
Just wanted you to know, recompiler spu not working. interpreter working fine.


edit: after opening custcene, goes into black screen and nothing else happens.

ok, my bad, seems like it still needs "write color buffers" enabled.