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Full Version: Anarchy: Rush Hour [NPUB30106]
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Tested on recent master build v0.0.1-8-60bd2fb. Stuck on loading screen.
Code:
F {SPU[0x50] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
Goes ingame with glitches on recent master build v0.0.1-1669d0fd (PR #2352).

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libaudio.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
RPCS3 v0.0.5-7652-37c621eb Alpha | HEAD

Intel® Core™ i3-8100 CPU @ 3.60GHz | 4 Threads | 7.92 GiB RAM | AVX+ GPU 980 TI

Ingame

[Image: attachment.php?aid=11961]
gameplay with fps 

https://drive.google.com/file/d/13Pummin...sp=sharing

need someone with better cpu to test it properly

log file in Attachment
The sound quality is very bad. Ingame for now.
RPCS3 v0.0.28-15231-70ce7ee1

Playable needs write color buffers.
This appears to be playable.

Settings:
GPU : Write Color Buffer = On
ADV: RSX FiFO Accuracy = Atomic    <--- required for stability

Need the Atomic set, or it will drop to single digit fps after a race is finished and you jump back into open world..

YTvideo: https://youtu.be/3MGOA9NHwno