Tested on recent master build v0.0.1-8-60bd2fb. Shows blackscreen with OpenGL and Vulkan, but sound of intro video can be heard.
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libfs.prx
rpcs3-v0.0.1-2017-02-16-ce1738cf_win64
Goes to menu but cant get ingame.
Can't make it work. And can't find libspurs_jq.prx only libspurs_jq.sprx. Is that right ? With some extra lle's it goes intro but with black screen (sound is working).
Use my build and enable write color.
rpcs3-v0.0.1-2017-02-17-65104b59
(02-18-2017, 12:45 PM)digitaldude Wrote: [ -> ]Use my build and enable write color.
With write color buffer it stuck very early after boot. Without "write color" option i can see those pics but can't see your intro pic. So i guess it's version difference.
Guys, why are you posting so big list of lle's using while i got the last result with only 3 ?
Code:
- libfs.sprx
- libspurs_jq.sprx
- libsre.sprx
Looks like original with OpenGl.
Stuck with that.
Code:
U {PPU[0x1000025] Thread (workerThread_3) [0x014aa508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
U {PPU[0x1000022] Thread (workerThread_0) [0x014aa508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
Goes ingame now
PPU: Interpreter Fast
SPU: ASMJit
Render: OGL
LLE: lv2
ran the game for a few minutes, killed some npcs, runs pretty well and stable
RPCS3.log
(05-08-2017, 09:34 AM)ZEROx Wrote: [ -> ]Goes ingame now
PPU: Interpreter Fast
SPU: ASMJit
Render: OGL
LLE: lv2
ran the game for a few minutes, killed some npcs, runs pretty well and stable
RPCS3.log
"
runs pretty well and stable" !? Yeah agree launched nice. But!
In game 4-8 FPS. Absolutely not nice ((
rpcs3-v0.0.4-2017-11-12-0064976c
Just made some screens.