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Full Version: Sonic Generations Game Demo [NPEB90343]
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Tested in d07ea31.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libio.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2

nash67

RPCS3 v0.0.3-3-9d1aebc
stuck on the loading screen
RPCS3 v0.0.3-3-c85806c Alpha

Game freezes right before SEGA logo, but after the warning of the demo being a WIP product. Sometimes you can be lucky enough to be half way through SEGA logo before freezing, or be unlucky enough that it freezes during the warning message.

[Image: 286721ebff.png]
[Image: d5144591b0.png]
rpcs3-v0.0.5-6560-9d961f62_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

Status is unchanged. Hangs on WIP product warning screen.
Setting the SPU Decoder to "Interpreter (fast)" lets you get in-game. It's not pretty, though, and definitely not playable.


[Image: vdgmtg.png]

[Image: rtquue.png]

[Image: kkutay.png]

[Image: keigxm.png]

I tested under both Vulkan and OpenGL backends, but there was no difference between the two. Graphical bugs aside, it's also very slow (probably on account of the SPU interpreter) and prone to crashing randomly.

On a side note, the thread title should probably be renamed to "Sonic Generations Game Demo [NPEB90343]", to reflect the actual internal name of the demo and to differentiate it a little from the other, pre-release demo.

RPCS3 Version: 0.0.5-7117-12b8908a0 Alpha
(07-22-2018, 11:24 AM)basic.wizard Wrote: [ -> ]Setting the SPU Decoder to "Interpreter (fast)" lets you get in-game. It's not pretty, though, and definitely not playable.
I think Write Color Buffers fixes black graphics in this game. Try it.
(07-24-2018, 07:16 AM)MarioSonic2987 Wrote: [ -> ]I think Write Color Buffers fixes black graphics in this game. Try it.

No change, unfortunately.