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captain_kido

i saw some videos on youtube i copy the settings but i cant run the game for example
Dragons Crown

i cant run this game but on youtube people can run this game

my spec

680 gtx
win10
16gb ram
i7-4790k

is my gpu too old ?
For this game only the US disc version works, or something like that. Check that you have the same game ID.

captain_kido

(11-17-2016, 10:26 AM)ssshadow Wrote: [ -> ]For this game only the US disc version works, or something like that. Check that you have the same game ID.

i see thank u bro but same ID

Gundark

@captain_kido it seems to be the hardware (in your case as in mine, a GPU). If my memory serves me right I only saw it running on Maxwell v1 (GT750) and latter (maybe Kepler). I posted logs a few times but it seems that it didn't help devs.

gsr325

I have rpcs3-ReleaseLLVM-fcb85379. I have God Of War 3, but when I try to run it, the screen is blank. Can someone help me out here?
(11-19-2016, 09:26 PM)Gundark Wrote: [ -> ]@captain_kido it seems to be the hardware (in your case as in mine, a GPU). If my memory serves me right I only saw it running on Maxwell v1 (GT750) and latter (maybe Kepler). I posted logs a few times but it seems that it didn't help devs.

Has nothing to do with it. He needs to post the log file.

(11-20-2016, 05:52 AM)gsr325 Wrote: [ -> ]I have rpcs3-ReleaseLLVM-fcb85379. I have God Of War 3, but when I try to run it, the screen is blank. Can someone help me out here?

The game dosen't work. And also at least read the thread and you would have learned this.

Neo Cyrus

I'm also having issues running the US version of Dragon's Crown. I've attached my log.

Specs:
- Win 10 64
- GeForce GTX 970
- i7-4770K @ 4.3GHz
- 16GB DDR3-2400

The game is the US version as I said, BLUS30767.

Info in the emulator:
RPCS3 v0.0.1-6-9e84804 Pre-Alpha
E LDR: Unknown function '0x98F74C9A' in module 'sceNp2' (index 2974)
U {PPU[0x70000000] Thread (main_thread) [0x008e8fe4]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x008e90c4]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x70000000] Thread (main_thread) [0x008e8e84]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0xe, handle=0xf, reqspace=*0xd20770, options=0x0)
E {PPU[0x70000000] Thread (main_thread) [0x008e8444]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x70000000] Thread (main_thread) [0x008e8204]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=1, bufferMode=*0xd00fe810)
U {PPU[0x70000000] Thread (main_thread) [0x008e8144]} cellResc TODO: cellRescInit(initConfig=*0xd00fe834)
U {PPU[0x70000000] Thread (main_thread) [0x008e80e4]} cellResc TODO: cellRescSetDisplayMode(displayMode=0)
U {PPU[0x70000000] Thread (main_thread) [0x008e8084]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=*0xd00fe850)
U {PPU[0x70000000] Thread (main_thread) [0x008e8164]} cellResc TODO: cellRescGetBufferSize(colorBuffers=*0xd00fe814, vertexArray=*0xd00fe818, fragmentShader=*0xd00fe81c)
U {PPU[0x70000000] Thread (main_thread) [0x008e81c4]} cellResc TODO: cellRescSetBufferAddress(colorBuffers=*0xc1100000, vertexArray=*0x91200000, fragmentShader=*0x91200000)
E {PPU[0x70000000] Thread (main_thread) [0x008e8444]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
U {PPU[0x70000000] Thread (main_thread) [0x008e8044]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0x28300198, rescSrc=*0xd00fe824)
U {PPU[0x70000000] Thread (main_thread) [0x008e8184]} cellResc TODO: cellRescSetSrc(idx=0x0, src=*0xd00fe824)
U {PPU[0x70000000] Thread (main_thread) [0x008e81a4]} cellResc TODO: cellRescSetRegisterCount
F {PPU[0x70000000] Thread (main_thread) [0x0068ad78]} struct vm::access_violation thrown: Access violation writing address 0x91200000
It needs LibResc to be LLEd, then try again. Also, load libsre and libspurs_jq.

Neo Cyrus

(12-18-2016, 10:25 PM)Annie Wrote: [ -> ]It needs LibResc to be LLEd, then try again. Also, load libsre and libspurs_jq.
Thanks for the info. I'm new to all this, my first time trying this emulation, so I had to look it up. I'm getting mixed info, but the FAQ on this site says to decrypt sprx files. They decrypt into prx files.

I've tried using libresc, libsre, and libspurs_jq files ending with prx and sprx.elf. I'm not even sure what the .elf files are if prx is decrypted sprx. I just get a blank screen no matter what I try. If I load those 3 .elf versions, I get sound, but still a blank screen.

Edit: After looking further into it I see all sorts of recommendations like a video showing sync2, rtc, and fiber LLEs being used to get the game running. No such luck for me.
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