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Full Version: cel damage HD [NPUB31466]
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elad

Hi everyone!
i'm really new to ps in general and rpsc3 in particular... so help would be appriciated Angel
i really want to play this game and i don't have a consule.. so i eventually understood that i need to put it in hdd0 folder. it was add to the game list in RPCS3. so far so good.
i changed my setting and libraries according to this youtube video: https://www.youtube.com/watch?v=mPh-YeeMBzk

now every time i try to run it it opens a grey(blank) windows with 0 fps.. and nothing happens. i think it has something with the libraries.. i don't know which ones i need to load.. Huh

anyway.. this is what's written in the log everytime i try to run itSadcomplete log attached)



RPCS3 v0.0.1-3-973bf5a Pre-Alpha
E LDR: Unknown module 'cellLibprof'
E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 2974)
E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 2975)
E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2976)
E LDR: Unknown module 'cellAtracXdec'
E LDR: Unknown module 'cellMp4'
E LDR: Unknown function '0x390BFF1F' in module 'cellMp4' (index 2977)
E LDR: Unknown module 'cellSailAvi'
E LDR: Unknown module 'cellApostSrcMini'
E LDR: Unknown function '0x24F4ECD3' in module 'cellApostSrcMini' (index 2978)
E LDR: Unknown function '0x9AAA0039' in module 'cellApostSrcMini' (index 2979)
E LDR: Unknown function '0x752E10C4' in module 'cellApostSrcMini' (index 2980)
E LDR: Unknown function '0x8A6D4227' in module 'cellApostSrcMini' (index 2981)
E LDR: Unknown function '0xCF350A4C' in module 'cellApostSrcMini' (index 2982)
E {PPU[0x70000000] Thread (main_thread) [0x0041fe00]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (9)
E {PPU[0x70000000] Thread (main_thread) [0x0041fe00]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x70000000] Thread (main_thread) [0x0041fe00]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (11)
E {PPU[0x70000000] Thread (main_thread) [0x004204c0]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0x71e74c)
E {PPU[0x70000000] Thread (main_thread) [0x004202c0]} LDR: EDAT: C:/Users/Elad/Desktop/cel damage/rpcs3-ReleaseLLVM-973bf5ab/dev_hdd0/game/NPUB31466/PS3_GAME/USRDIR/CELDAMAGE.DPK.EDAT has invalid NPD header or already decrypted.
E {PPU[0x70000000] Thread (main_thread) [0x004205c0]} PPU: 'cellFsReadWithOffset' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004205c0]} class std::runtime_error thrown: Stack overflow (size=0x38, align=0x8, SP=0x71e690, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)




That is a PSN game and the file CELDAMAGE.DPK.EDAT is encrypted. You need a .rap file (basically a decryption key) from your real PS3 where the game was purchased. Or you know, google... Place the .rap file in \rpcs3\dev_hdd0\home\00000001\exdata

That said 95 % of all games basically do nothing right now, so don't expect it to run in any meaningful way even if you decrypt it.

elad

(10-31-2016, 02:51 PM)ssshadow Wrote: [ -> ]That is a PSN game and the file CELDAMAGE.DPK.EDAT is encrypted. You need a .rap file (basically a decryption key) from your real PS3 where the game was purchased. Or you know, google... Place the .rap file in \rpcs3\dev_hdd0\home\00000001\exdata

That said 95 % of all games basically do nothing right now, so don't expect it to run in any meaningful way even if you decrypt it.

is there a .rap file specifically for each game? cuz if that is the case.. simple googling cel damage rap file gave me nothing.. Sad