09-10-2016, 11:23 PM
Always nice to see a high end game like this not instantly crash.
This starts the “SplashScreenThread” with LLE libjpgdec (·W {PPU[0x70000013] Thread (SplashScreenThread) [0x013c9ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/Misc/SplashScreens/boot.jpg”, sb=*0xd00f8688)) ...but doesn't display anything on OpenGL at least.
Note that all of those missing files in the log do not actually exist on the disc, which works fine on a real PS3.
RPCS3 v0.0.1-20-b4e3d3db
Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
XAudio
Perhaps some of these are not needed...
LLE:
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libjpgdec.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
Log:
Screenshot:
This starts the “SplashScreenThread” with LLE libjpgdec (·W {PPU[0x70000013] Thread (SplashScreenThread) [0x013c9ee4]} sys_fs: sys_fs_stat(path=“/dev_bdvd/PS3_GAME/USRDIR/Misc/SplashScreens/boot.jpg”, sb=*0xd00f8688)) ...but doesn't display anything on OpenGL at least.
Note that all of those missing files in the log do not actually exist on the disc, which works fine on a real PS3.
RPCS3 v0.0.1-20-b4e3d3db
Settings:
OpenGL 1280x720
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
XAudio
Perhaps some of these are not needed...
LLE:
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libjpgdec.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
Log:
Screenshot: