Seems to be a misbehaving vertex shader. See
http://pastebin.com/UvGyyD4i.
The odd while loop there is used to simulate branching instructions with jump offsets.
The executable blocks without conditions are what concerns me since they are creating unreachable code
(10-24-2016, 10:15 AM)kd-11 Wrote: [ -> ]Seems to be a misbehaving vertex shader. See http://pastebin.com/UvGyyD4i.
The odd while loop there is used to simulate branching instructions with jump offsets.
The executable blocks without conditions are what concerns me since they are creating unreachable code
Here is how it's supposed to look:
https://youtu.be/IrZnZzQuvh4?t=105 (quite different)
And this game as well as Atelier Rorona, Totori, Ayesha, and Ar Tonelico 3 have the same bug where the game will eventually start looping forever at some random scene, usually with the camera going nuts:
https://youtu.be/OJYVu8GtrVA?t=212
EDIT: And yes the game does the exact same things on OpenGL, Vulkan, and DX12 with no visual differences as far as I can tell.
That shader is not writing the normalized x-coordinate due to a guaranteed branch just above it. Maybe branching is supposed to execute after the next command? I'm unsure. I'll need a framecapture in the scene with the girl in it for transform reference if possible.
I have opened a new issue tracker for this
https://github.com/RPCS3/rpcs3/issues/2218
(10-24-2016, 10:48 AM)kd-11 Wrote: [ -> ]That shader is not writing the normalized x-coordinate due to a guaranteed branch just above it. Maybe branching is supposed to execute after the next command? I'm unsure. I'll need a framecapture in the scene with the girl in it for transform reference if possible.
I have opened a new issue tracker for this https://github.com/RPCS3/rpcs3/issues/2218
The same scene with the black and white sky? That could take a while, usually the game doesn't get that far before breaking. However the scenes before it also have completely broken building geometry in the form of a thin pillar. I'll see what I can do. Do note that the game takes ~5 minutes to start each try (very slow loading)
For the record, just for the sake of keeping track of changes,
the messed up graphics are fixed as of today. This also applies to Atelier Ayesha although it needs a
hack in cellSave to go in game (and then still hangs in 0-3 seconds).
((Test on RPCS3 LLVM-aef5113d))
Interpreter(fast) & Interpreter(ASMJIT)
Better in Vulkan
--------------------
Movie : Work
Graphic : Slow - Problem in Graphic
Music : Work
SaveGame : Work
LoadGame : Work
The Log File:-
Atelier Meruru The Apprentice of Arland [BLES01593] - File
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
((Test on RPCS3 v0.0.3-3-bc4d73d Alpha))
-------------------
Recompiler(LLVM) & Recompiler(ASMJIT)
Better in Vulkan
Setting
--------------------
The Video
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Work... But textures Missing
Music : Perfect Work
The Log File:-
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)
Due to multiple reports of random crashes I'm moving all PhyreEngine Atelier games to ingame for now.