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RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD

Please move to IN-GAME

JAK 1 - 25-35 FPS
[attachment=4786]
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[attachment=4784]

JAK 2 - 15-20 FPS   - water collision bug + SKY = DISCO
[attachment=4788]
[attachment=4789
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JAK 3 - 5-10 FPS
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(01-26-2018, 08:09 AM)Asinine Wrote: [ -> ]@az04 need log file and proper version identifier that includes commit, you can read the guidelines on submitting compatibility reports here: https://forums.rpcs3.net/thread-196671.html

However I think someone else is about to do another test so don't worry about it, just make sure the future reports are good.

RPCS3 v0.0.4-6396-5b5f2d424 Alpha | HEAD

Jak 1 on PPU Recompiler freezes on loading, on Interpreter it doesn't. Log is of recompiler run.

Is this good?
@az04 well if a game shows graphics we need a screenshot. But anyway as you can see with the post above yours and that this thread is already in the in-game category. It's no longer needed Smile
Later updates fixed graphics flickering in the first game (which was especially heavy in the title screen), it still runs slow.
Ingame
Gameplay FPS is Unstable.  60FPS shows on less rendering/low lighting/darker/Indoor area or moving the horizontal camera.
 
# Gameplay FPS = (46~60) | (30~60) | (30~60)
# Cutscenes stable (54~60) | (54~60) | (54~60)
# RPCS3 v0.0.9-10073-fdd7f064 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Few Random Graphic glitches
  • Jak 1   ==> Graphic working well [except for some purple steam glitch on teleporter gate/plate]
  • Jak 2   ==> Graphic working well [except for sky/steam hole glitch]
  • Jak 3   ==> Graphic working well [except for sky/steam glitch || Weapon Red Gun Lv1 blow/ Light Jak Shield]
RPCS3 Version: 0.0.15-12090-ba1699a8 Alpha
CPU: Intel® Core™ i5-4670K CPU @ 4.00GHz
GPU: GTX 970
Status: Jak 1 is fully playable
Notes: Jak 1 is fully playable from start to finish! No crashes or visual glitches throughout the playthrough. FPS dipped to 10-20 in certain areas but overall remained a stable 60 for most of the game.
Has anyone come across this weird particle glitching on the warp gate?

I've been trying to work out if I can fix it with tweaks but no luck so far.

RPCS3 Version: 0.0.22-13550-3aebb8cb Alpha
CPU: AMD Ryzen 9 5900X
GPU: NVIDIA GeForce RTX 3070 Ti

Tried defaults and current tweaks are:

SPU XFloat Accuracy: Accurate
MT RSX
Async Texture Streaming
GPU: Read Color Buffers

But thought I'd check here before I get too deep.

Logs attached, closed the game just after I got to the glitchy part.

Ah, bother, forgot to attached the actual screenshot.
Spent a few nights playing around with every setting you can imagine, even the opengl renderer (which is extremely glitched with this game) and no dice.

Went to look on the repository issues, turns out it's reported already: https://github.com/RPCS3/rpcs3/issues/11149
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