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Full Version: JoJo's Bizarre Adventure - Eyes of Heaven [BLJS10318]
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Don't edit thread titles like that
Moving to playable
The game is not really "Playable", it either crashes or the audio cuts after a few minutes of gameplay.
It needs further testing, please.
(08-27-2017, 11:16 PM)MsDarkLow Wrote: [ -> ]The game is not really "Playable", it either crashes or the audio cuts after a few minutes of gameplay.
It needs further testing, please.

Can't reproduce that. Works fine for me.
i'm getting 19 - 21 fps for this game for some reason

gtx 1060 6 gb
ryzen 6 1800x
16 gb of ram

running game
with

recomp llvm
recomp asmjit
graphics device gtx 1060
vulkan
1280 x720
use gpu texture scaling

any ideas?
However, 30 frames are not regrettable ...
Is there a 60-frame patch?
(07-17-2016, 08:35 PM)Ani Wrote: [ -> ]Can you post its log with the latest versions so regressions regarding this game get addressed?
Umm , yes hello can you please help me with this administrator you see i have followed how to fix the configuration of jojo eyes of heaven but when i played it it always this showing up ... 


{RSX decompiler Thread} Unhandled exception of type 'class gl::glsl::link_exception':linkage failed:'Attached fragment shader is not complied

please help me with this administrator 
(06-28-2019, 04:02 PM)JUSTSMILE Wrote: [ -> ]
(07-17-2016, 08:35 PM)Ani Wrote: [ -> ]Can you post its log with the latest versions so regressions regarding this game get addressed?
Umm , yes hello can you please help me with this administrator you see i have followed how to fix the configuration of jojo eyes of heaven but when i played it it always this showing up ... 


{RSX decompiler Thread} Unhandled exception of type 'class gl::glsl::link_exception':linkage failed:'Attached fragment shader is not complied

please help me with this administrator 

Just for the record, there's no problem here, just some garbage Intel GPU driver output
Config:
RPCS3 0.0.13-11275-85880ffd Alpha
gtx 1060 3gb
ryzen 5 3600
16gb ram
PPU Decoder is recompiler (LLVM)
SPU Decoder is recompiler (LLVM)
No cpu additional settings
720p with scale to 1080p
Async (muti threaded)
Write Color Buffers
Vulkan or OpenGL, tested both
_
Problem:
Textures of horses are buggy. They are a little transparent and crumbly.
[Image: qqgmxbQ]
The log you tried to upload was empty
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