This title no longer goes ingame in DX12. It outputs:
Code:
{SPU[0x29] Thread (CellSpursKernel1) [0x1a918]} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
Dont work with the latest build:
Code:
F {SPU[0x28] Thread (CellSpursKernel0) [0x1a918]} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1387)
Duplicated thread.
Merging.
RPCS3 v0.0.6-8086-fce9d6a7 Alpha | HEAD | Firmware version: 4.83
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
! Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
! RSX: Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'
stats: ingame
and it's stable 30fps in game
and never goes blew 29fps
Gameplay with fps Vulkan 10min
https://drive.google.com/file/d/1bSK2XGU...sp=sharing
With RPCS3 v0.0.20-13200-b42fae09 Alpha, it's fully playable without graphical issues or game-breaking bugs. I completed the Story mode in September 2020. It doesn't require any special settings.
DLCs are working correctly.