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Full Version: Super rub a dub (NPUA 80063) Crashing RPCS3
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xXBeefyDjXx

I can't seem to get RPCS3 to play the game, "Super Run a Dub"...

It seems to be unable to find the files which then causes it to crash, however I have no idea where to tell it to look for them.

Logs below in zip format.
The playable version is NPEA00016, not NPUA80063
Also, you need to set your D3D Adapter and LLE the required modules (like cell_Sre)

That version of the game tries to load stuff from
/app_home/Game/PS3_GAME/USRDIR/...

xXBeefyDjXx

(02-28-2016, 09:52 PM)Annie Wrote: [ -> ]The playable version is NPEA00016, not NPUA80063
Also, you need to set your D3D Adapter and LLE the required modules (like cell_Sre)

That version of the game tries to load stuff from
/app_home/Game/PS3_GAME/USRDIR/...

Set adapters, and no lle unless i see errors asking for modules, I'll try the other variant
(02-28-2016, 09:57 PM)xXBeefyDjXx Wrote: [ -> ]no lle unless i see errors asking for modules

Code:
·U {PPU Thread[0x1] (main_thread)[0x002a06c4]} cellSpurs TODO: _cellSpursJobChainAttributeInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a07c4]} cellSpurs TODO: cellSpursJobChainAttributeSetName
·U {PPU Thread[0x1] (main_thread)[0x002a06a4]} cellSpurs TODO: cellSpursCreateJobChainWithAttribute
·U {PPU Thread[0x1] (main_thread)[0x002a0744]} cellSpurs TODO: cellSpursJobGuardInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a0864]} cellSpurs TODO: cellSpursRunJobChain

cellSpurs = cellSre
cellSpurs is not cellSpursJq

xXBeefyDjXx

(02-28-2016, 10:06 PM)Annie Wrote: [ -> ]
(02-28-2016, 09:57 PM)xXBeefyDjXx Wrote: [ -> ]no lle unless i see errors asking for modules

Code:
·U {PPU Thread[0x1] (main_thread)[0x002a06c4]} cellSpurs TODO: _cellSpursJobChainAttributeInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a07c4]} cellSpurs TODO: cellSpursJobChainAttributeSetName
·U {PPU Thread[0x1] (main_thread)[0x002a06a4]} cellSpurs TODO: cellSpursCreateJobChainWithAttribute
·U {PPU Thread[0x1] (main_thread)[0x002a0744]} cellSpurs TODO: cellSpursJobGuardInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a0864]} cellSpurs TODO: cellSpursRunJobChain

cellSpurs = cellSre
cellSpurs is not cellSpursJq

Ah, Thanks, I knew that needed lle but kept using SpursJQ and crashing RPCS3.

I shall report back once I have time.

Thanks again!

xXBeefyDjXx

(02-28-2016, 10:06 PM)Annie Wrote: [ -> ]
(02-28-2016, 09:57 PM)xXBeefyDjXx Wrote: [ -> ]no lle unless i see errors asking for modules

Code:
·U {PPU Thread[0x1] (main_thread)[0x002a06c4]} cellSpurs TODO: _cellSpursJobChainAttributeInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a07c4]} cellSpurs TODO: cellSpursJobChainAttributeSetName
·U {PPU Thread[0x1] (main_thread)[0x002a06a4]} cellSpurs TODO: cellSpursCreateJobChainWithAttribute
·U {PPU Thread[0x1] (main_thread)[0x002a0744]} cellSpurs TODO: cellSpursJobGuardInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a0864]} cellSpurs TODO: cellSpursRunJobChain

cellSpurs = cellSre
cellSpurs is not cellSpursJq

Ok, New logs!

It still cannot find files and I have changed it to the EU version of the game, With CellSRE enabled....
(03-02-2016, 07:03 PM)xXBeefyDjXx Wrote: [ -> ]
(02-28-2016, 10:06 PM)Annie Wrote: [ -> ]
(02-28-2016, 09:57 PM)xXBeefyDjXx Wrote: [ -> ]no lle unless i see errors asking for modules

Code:
·U {PPU Thread[0x1] (main_thread)[0x002a06c4]} cellSpurs TODO: _cellSpursJobChainAttributeInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a07c4]} cellSpurs TODO: cellSpursJobChainAttributeSetName
·U {PPU Thread[0x1] (main_thread)[0x002a06a4]} cellSpurs TODO: cellSpursCreateJobChainWithAttribute
·U {PPU Thread[0x1] (main_thread)[0x002a0744]} cellSpurs TODO: cellSpursJobGuardInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a0864]} cellSpurs TODO: cellSpursRunJobChain

cellSpurs = cellSre
cellSpurs is not cellSpursJq

Ok, New logs!

It still cannot find files and I have changed it to the EU version of the game, With CellSRE enabled....

·! LDR: Title: Terraria - Trial
·! LDR: Serial: NPEB01270

Something they also told me when I started testing around with games: You should always close and reopen the emulator between tests, not only to clean the log but also to prevent possible issues that may happen while running more than one game in a single session.

tambre

(03-02-2016, 07:03 PM)xXBeefyDjXx Wrote: [ -> ]
(02-28-2016, 10:06 PM)Annie Wrote: [ -> ]
(02-28-2016, 09:57 PM)xXBeefyDjXx Wrote: [ -> ]no lle unless i see errors asking for modules

Code:
·U {PPU Thread[0x1] (main_thread)[0x002a06c4]} cellSpurs TODO: _cellSpursJobChainAttributeInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a07c4]} cellSpurs TODO: cellSpursJobChainAttributeSetName
·U {PPU Thread[0x1] (main_thread)[0x002a06a4]} cellSpurs TODO: cellSpursCreateJobChainWithAttribute
·U {PPU Thread[0x1] (main_thread)[0x002a0744]} cellSpurs TODO: cellSpursJobGuardInitialize
·U {PPU Thread[0x1] (main_thread)[0x002a0864]} cellSpurs TODO: cellSpursRunJobChain

cellSpurs = cellSre
cellSpurs is not cellSpursJq

Ok, New logs!

It still cannot find files and I have changed it to the EU version of the game, With CellSRE enabled....

You shouldn't run multiple games in one session, especially when posting logs for indicating the game status or asking help. Running multiple games in one session will clog up the log and make it very hard to read for developers. Secondly, running multiple games in one session may still cause possible non-deterministic problems, though most of such cases should be fixed, it's still a good practice for now.

As for that log. I have no idea where Rub'a'Dub's log starts - you've executed Terraria like 5 times before starting Rub'a'Dub. Please post a new log that only includes Rub'a'dub.
Game works, but with texture corruption.

Log and screens attached.

Game reads data from app_home, so, you need copy data to mentioned folder, and manually change config entry to use this folder.