This game and probably other need implement syscall 988
Need LLE cellSre
Log indicate this
Quote:·U {PPU Thread[0x1] (main_thread)[0x00662050]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK
And with select Load liblv2.sprx rpcs3 show this, syscall 871 also need implement i supose
Quote:{PPU Thread[0x1] (main_thread)[0x00a00d8c]} HLE TODO: Unimplemented syscall 871: sys_ss_access_control_engine -> CELL_OK
(02-26-2016, 02:59 AM)Dante38490 Wrote: [ -> ]This game and probably other need implement syscall 988
Log indicate this
Quote:·U {PPU Thread[0x1] (main_thread)[0x00662050]} HLE TODO: Unimplemented syscall 988: syscall_988 -> CELL_OK
And with select Load liblv2.sprx rpcs3 show this, syscall 871 also need implement i supose
Quote:{PPU Thread[0x1] (main_thread)[0x00a00d8c]} HLE TODO: Unimplemented syscall 871: sys_ss_access_control_engine -> CELL_OK
Please read the
submission guidelines. You haven't included the list of LLE modules.
(02-26-2016, 05:41 AM)tambre Wrote: [ -> ]Please read the submission guidelines. You haven't included the list of LLE modules.
for the moment It is not important that this topic is fair to say that this game requires these syscall, that's all.
The LLE required we will see later, this time must already do that.
If you use LLE, then mention the LLE'd modules. As simple as that. According to the log you LLE'd quite a few.
(02-26-2016, 04:27 PM)tambre Wrote: [ -> ]If you use LLE, then mention the LLE'd modules. As simple as that. According to the log you LLE'd quite a few.
need only lle cellSre for the moment, after syscall 988 implemented we'll see after the other, for now we can not really know what the use.
Interpreter?fast?
Recompiler?ASMJIT?
LL: Automatic load libraries
Render?vullkan
Audio Out?XAudio2
The intro plays fine, it goes ingame, it works, but the graphics are all bad ingame