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axelbogda

(03-17-2017, 12:38 PM)Keksus Wrote: [ -> ]Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around.

Woww nice work Big Grin

Keksus

Vulkan doesn't start anymore. Log attached.

Code:
F {rsx::thread} class std::runtime_error thrown: Possible data corruption on frame context storage detected

OpenGL still works as always but is a lot faster now. 300fps upwards without frame limiter.
Finally displays a picture behind the textbox and also the 3D parts. Auditions are completely broken though: The QTE doesn't start and the characters don't move.
Still not working at the QTE part.
Finally it works, it does not do the T-pose   Big Grin

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(04-06-2019, 06:19 PM)AxelBogda Wrote: [ -> ]Finally it works, it does not do the T-pose   Big Grin

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What are your settings?
- SYS: RPCS3 v0.0.26-14568-1852b370 Alpha | master
- SYS: 13th Gen Intel® Core™ i7-13700K | 24 Threads | 31.75 GiB RAM | TSC: 3.418GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2023-01-12T20:18:52
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070 Ti' running on driver 528.2.0.0
- SYS: Firmware version: 4.84


While playing the game, the following error occurs and the rpcs3 screen freezes when trying to use a memory appeal.
This glitch occurred when playing the festival.

F {RSX.W6} SIG: Thread terminated due to fatal error: Verification failed
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\RSX\VK\VKPipelineCompiler.cpp:125[:3], in function int_compile_graphics_pipe)


If this error does not occur, the game can be played without problems.
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