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Full Version: Auditorium HD [NPUB30245]
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rpcs3-v0.0.0.6-454-gf66468f

OpenGL
PPU Interpreter 2
SPU Interpreter 2

LLE:
cellFiber
cell_L10N
cellSpursJq
cellSre




Tested on recent master build v0.0.1-1669d0fd (PR #2352). Shows one more intro, and crashes on RSX-related issue
Code:
E {rsx::thread} HLE: Getting the real address failed. (addr=0xf00000)
F {rsx::thread} class std::runtime_error thrown: GetAddress(offset=0xf00000, location=0x1): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:123)

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libm4aacdec.prx
    - libmp4.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
RPCS3 v0.0.3-3-64a6fbe Alpha

Build Used: #3334 (0.0.3-5939)

Error occurs after the cipherprime logo.

Code:
·E 0:00:24.518838 {rsx::thread} HLE: Getting the real address failed. (addr=0xf00000)
·F 0:00:24.518946 {rsx::thread} class std::runtime_error thrown: GetAddress(offset=0xf00000, location=0x1): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:52)
RPCS3 v0.0.4-6350-4f0179471 Alpha | HEAD
Quote:·F 0:01:19.064110 {rsx::thread} class std::runtime_error thrown: GetAddress(offset=0xf00000, location=0x1): RSXIO memory not mapped
(in file Emu\RSX\RSXThread.cpp:55)
[Image: SoeOYsd.png]
try renaming the 'FMV' folder in the game's install directory to something else...seems like its just those opening videos preventing the game from loading