pipes
01-27-2016, 06:16 PM
I run the game and take this error to reported at developers:
In openGL mode:
LDR: Unknown function '0x1A267F98' in 'cellSysmodule' module (0x2a334)
LDR: Unknown function '0xFD0E1CAC' in 'cellSysmodule' module (0x2a414)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd000faf0)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd000fae0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40000000, mem_id=0x4, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x30000000, mem_id=0x5, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40100000, mem_id=0x6, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x4ff00000, mem_id=0x38, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002a6ec]} Exception: LLE function not set: _cellFiberPpuInitialize (0x55870804)
(in file Emu\SysCalls\Modules.cpp:139, in function execute_ppu_func_by_index)
Please report this to the developers.
d3d12 mode:
LDR: Unknown function '0x1A267F98' in 'cellSysmodule' module (0x2a334)
LDR: Unknown function '0xFD0E1CAC' in 'cellSysmodule' module (0x2a414)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd000faf0)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd000fae0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40000000, mem_id=0x4, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x30000000, mem_id=0x5, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40100000, mem_id=0x6, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x4ff00000, mem_id=0x38, flags=0x0)
{PPU Thread[0x3a] (PDI)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40200000, mem_id=0x3b, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002a874]} Exception: Access violation reading location 0x2f646576
(in file ..\Utilities\Thread.cpp:1133, in function throw_access_violation)
Please report this to the developers.
In last mode the windows game open but only see black window.
Thank for create this emulator
In openGL mode:
LDR: Unknown function '0x1A267F98' in 'cellSysmodule' module (0x2a334)
LDR: Unknown function '0xFD0E1CAC' in 'cellSysmodule' module (0x2a414)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd000faf0)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd000fae0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40000000, mem_id=0x4, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x30000000, mem_id=0x5, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40100000, mem_id=0x6, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x4ff00000, mem_id=0x38, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002a6ec]} Exception: LLE function not set: _cellFiberPpuInitialize (0x55870804)
(in file Emu\SysCalls\Modules.cpp:139, in function execute_ppu_func_by_index)
Please report this to the developers.
d3d12 mode:
LDR: Unknown function '0x1A267F98' in 'cellSysmodule' module (0x2a334)
LDR: Unknown function '0xFD0E1CAC' in 'cellSysmodule' module (0x2a414)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd000faf0)
{PPU Thread[0x1] (main_thread)[0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd000fae0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40000000, mem_id=0x4, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x30000000, mem_id=0x5, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40100000, mem_id=0x6, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x4ff00000, mem_id=0x38, flags=0x0)
{PPU Thread[0x3a] (PDI)[0x0002b24c]} sys_mmapper: sys_mmapper_map_memory(addr=0x40200000, mem_id=0x3b, flags=0x0)
{PPU Thread[0x1] (main_thread)[0x0002a874]} Exception: Access violation reading location 0x2f646576
(in file ..\Utilities\Thread.cpp:1133, in function throw_access_violation)
Please report this to the developers.
In last mode the windows game open but only see black window.
Thank for create this emulator