RPCS3 Forums

Full Version: Initial D Extreme Stage [BLJM60055]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
I managed to achieve getting this game running at a stable 30FPS


Playable?

aaabbbcccdddaaa

I am trying this out, but i am getting stucked at the loading screen before i enter a race, how do i bypass that? using build 5414, with dx12 i received a d12 error. With Opengl getting 15FPS in game.. very laggy and unplayable.

POOTERMAN

Is there a 'Fix' so that the in-car driver view works?

When you swap views you get a garbled 'reverse' view as if you are looking through the rear car window Sad
Still not Playable.

qiangqiang101

playable now on average 30fps

https://www.youtube.com/watch?v=iY2Vf6b3rzs
Missing log

Woovie

(01-18-2016, 08:04 PM)Yagami Light9 Wrote: [ -> ]Update 2017-03-10: The game is playable




*[v0.0.0.6-403-gdf3fddc: Merge pull request #1442 from vlj/rsx-debug]



LOG :  https://gist.github.com/SakataGintokiYT/...70b91f7183

LLE :
-cellFiber_Library v1.1
-cellPngDec_Library v1.1
-CellSail_Library v1.1
-cellSpursJq_Library v1.1
-cellSre_Library v1.1
-cellSsl_Library v1.1

Settings:
-PPU - R.(LLVM)
-SPU - Interpreter ASMJIT
-DX12
-1280x720
-VSync
-XAudio

Quote:{PPU Thread[0x1bd] (gamedata helper)[0x006ce100]} sys_fs: sys_fs_open('/dev_hdd0/game/BLJM60055/USRDIR/ENTITLEMENT.DAT'): failed to open file (flags=0, mode=0)


Quote:{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:73, in function data_heap::alloc)
Please report this to the developers.
i can't see the car in game and it's running backward give me a solution pls admin
I have strong lag after first menu(when need to press C(o)). How i can fix it?

RPCS3 v0.0.6-7825-ebb24375 Alpha | HEAD
Intel® Core™ i7-4510U CPU @ 2.00GHz | 4 Threads | 7.89 GiB RAM | AVX+
Pages: 1 2 3 4 5