01-11-2016, 09:53 PM
02-15-2017, 03:19 AM
Tested on recent master build v0.0.1-5d705c0e (PR #2382). Shows menus, but hangs on levels map screen.
LLE used
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
Talkashie
02-23-2017, 01:22 AM
Fixed visually on latest master, but still freezes when trying to load a level.
Aeternal600
07-26-2017, 01:44 AM
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Like the people who posted above, I used the demo version to test this game.
Good news! Using Vulkan, the game runs perfectly with no apparent flaws whatsoever at a locked 60 fps (see screenshots #1-6). Certain menu options such as displaying trophies or online leaderboards can't be accessed for obvious reasons, but apart from that everything is just perfect.
OpenGL displays the menus flawlessly as well but lacks a large portion of the stage background graphics (see screenshot #7).
Can be moved to Playable.
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Like the people who posted above, I used the demo version to test this game.
Good news! Using Vulkan, the game runs perfectly with no apparent flaws whatsoever at a locked 60 fps (see screenshots #1-6). Certain menu options such as displaying trophies or online leaderboards can't be accessed for obvious reasons, but apart from that everything is just perfect.
OpenGL displays the menus flawlessly as well but lacks a large portion of the stage background graphics (see screenshot #7).
Can be moved to Playable.