Shows loading screen on recent master build. Requires libSre LLE'd. Removed "sys_net: recvfrom" warning, because it makes log useless due to huge size.
Tested on recent master build v0.0.1-acd9d6ff (
PR #2375). Goes ingame, but almost immediately hangs. Broken on last build.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x7460 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
RPCS3 v0.0.9-10181-c69691f1
Playable but only the tutorial and time attack modes, the other modes require psn.