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Full Version: Rochard [NPUA30061]
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Tested on recent master build. One if Spurs threads crashes on loading screen. Requires .sdat files decrypted and libSre LLE'd.
Code:
G: E {SPU[0x40] Thread (UnityCellSpursKernel3)[0x1a188]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)
RPCS3 v0.0.2-5184-bef67c8 Alpha

Intro

Lv2
Duplicated thread.
Merging.
RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
PPU (LLVM):
Quote:·F 0:07:15.313856 {PPU[0x1000000] Thread (main_thread) [0x01a083cc]} class std::runtime_error thrown: Unregistered PPU function
PPU (fast): ingame.
[Image: wtxdibR.jpg]
[Image: ZheZTEW.jpg]
RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83
stats: playable

it's same as Rochard [NPEA00314]
Can people still get ingame using the PPU LLVM recompiler? It used to work for me but now i have to use interpreter which makes the game run slow.