Tested on recent master build. Shows intro and some screen with broken graphics. Doesn't react on controls. Requires libSre and JpgDec LLE'd. SPU synchronization warnings disabled, because it makes log useless due to huge size.
Code:
SPU: W {SPU[0x38] Thread (CellSpursKernel4)[0x03fb4]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0)
Code:
HLE: E {PPU Thread[0x1] (main_thread)[0x00379c04]} sys_io TODO: cellPadPeriphGetInfo(info=*0xd000f86c)
HLE: E {PPU Thread[0x1] (main_thread)[0x00379cac]} sys_io: cellPadPeriphGetData
RPCS3 v0.0.4-6200-8f314c51 Alpha still intro, just hangs during/after intro ESRB image. I tried interpreters as well.
RPCS3 v0.0.4-6269-58d8d126 Alpha
Ingame, requires 1920x1080 resolution to fix flickering. Also either strict mode or write color buffers seemed to help graphics a bit.
RPCS3 v0.0.12-10943-92efaf0b
Moving back to Intro, the game is still Intro but even the old report above doesn't qualify for our Ingame status, as you can only see UI elements
Yeah this old report was from when I first started testing..
I just rechecked with all settings and nothing fixes the absolutely broken graphics. Keeping as intro.
RPCS3 v0.0.29-15899-6c33c38 Alpha | master | FW 4.88 | Windows 10
AMD Ryzen 7 5700X 8-Core Processor | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (535.104)
Ingame. Only the retry menu seem to still be broken.
Setting Required:
Write Color Buffers
Write Depth Buffer
Read Color Buffers
Read Depth Buffer
Handle RSX Memory Tiling
Force CPU Blit
Above settings are wrong. All you need is Write Color Buffers, Read Color Buffers, and RSX Memory Tiling.
CPU Blit will kill perf, and not needed. Write Depth buffers also not needed.
RPCS3 v0.0.30-16054-dda0b8af Alpha | master
Playable!
Start Over screen working here (when you die)
Good performance, and visuals with correct settings:
https://wiki.rpcs3.net/index.php?title=Retro/Grade