Tested on recent master build. Stuck after show a few intros. Requires libSre and SpursJq LLE'd.
Code:
E {SPU[0x49] Thread (spurs1CellSpursKernel0)[0x03414]} Exception: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20)
(in file Emu\Cell\SPUThread.cpp:1156, in function SPUThread::set_ch_value)
Tested on recent master build v0.0.1-acd9d6ff (
PR #2375). Shows menus, but crashes on shaders at level loading
Code:
E {rsx::thread} RSX: Failed to compile shader: 0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(98) : error C1115: unable to find compatible overloaded function "textureGrad(sampler2D, vec3, float, float)"
(0) : error C2003: incompatible options for link
'
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
Goes Ingame before crashing when you get to first objective point.
(08-29-2017, 02:58 PM)Jusic Wrote: [ -> ]Payday: The Heist playable with Vulkan 30-60fps, but OpenGL has 15-30fps and bugged cloud
needs a log before I can move.
((Test on RPCS3 v0.0.5-6633-b0352d6ef Alpha))
Link Patreon for Help developer
https://www.patreon.com/Nekotekina
-------------------
Better in Vulkan
--------------------
Movie : Work..
Graphic : Work.. But Slow in Heavy graphic
Music : Work...
The log file:-
https://mega.nz/#!EANHHbyK!Gwb7-o-9JDBE1...0ehTrxgwxA
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)