01-08-2016, 05:10 PM
Tested on recent master build. Stuck on loading screen. Requires cellL10n LLE'd. Keeps spamming unimplemented cellGem functions
Code:
HLE: E {PPU Thread[0x1] (main_thread)[0x004efdd4]} cellGem: cellGemGetState
HLE: E {PPU Thread[0x1] (main_thread)[0x004eff54]} cellGem: cellGemGetStatusFlags
HLE: E {PPU Thread[0x1] (main_thread)[0x004efd54]} cellGem: cellGemGetTrackerHue
HLE: E {PPU Thread[0x1] (main_thread)[0x004efeb4]} cellGem: cellGemHSVtoRGB