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Full Version: Forest Legends: the Call of Love [NPUB31407]
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Tested on recent master build. Stuck on loading screen. Requires cellL10n LLE'd. Keeps spamming unimplemented cellGem functions
HLE: E {PPU Thread[0x1] (main_thread)[0x004efdd4]} cellGem: cellGemGetState
HLE: E {PPU Thread[0x1] (main_thread)[0x004eff54]} cellGem: cellGemGetStatusFlags
HLE: E {PPU Thread[0x1] (main_thread)[0x004efd54]} cellGem: cellGemGetTrackerHue
HLE: E {PPU Thread[0x1] (main_thread)[0x004efeb4]} cellGem: cellGemHSVtoRGB
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Goes a bit further, but crashes, when trying to start new game.

LLE used
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx

Goes ingame and save/loads but crashes when you pick up a certain item ingame.


No longer crashes. Playable.