Tested on recent master build. With DX12 it stuck on first menu, but goes a bit further with OGL. Unfortunately, has some issues with shaders after loading screen. Requires libSre and cellSail LLE'd.
Code:
E {rsx::thread} Failed to compile shader: 0(68) : error C7554: OpenGL requires sampler variables to be explicitly declared as uniform
Tested on recent master build v0.0.1-1669d0fd (
PR #2352). Goes ingame with broken graphics and freezes just after intro skip. 720x480 resolution not helps.
Code:
F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x480 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
LLE used
Code:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libapostsrc_mini.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64
Goes ingame for a few seconds before freezing.
Duplicated thread.
Merging.
rpcs3-v0.0.4-2017-12-22-8b31a944_win64
Playable.
(12-24-2017, 02:13 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.4-2017-12-22-8b31a944_win64
Playable.
playable, but videos play in a very strange way (duplicated video. playing in upper half of screen, side by side).
seems like a quick-fix problem.
Try using "Load automatic and manual libraries" then ticking libvdec.sprx from the firmware list.
(05-07-2018, 06:01 PM)Asinine Wrote: [ -> ]Try using "Load automatic and manual libraries" then ticking libvdec.sprx from the firmware list.
Oh yes Asinine, this fixed. also remember to disable hook static functions or else you will freeze in loading screen before theĀ eidos splash.
thank you very very much.
at least this works properly now.
luckly blazerush will get fixed soon!
Should never be using hook static functions though.