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Full Version: Back to the Future - Episode 1: It's About Time [NPUB30401]
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Tested on recent master build. One of SPURS thread crashes on loading screen, if resume it will stuck on blue screen later. Requires libSre LLE'd.
Code:
E {SPU[0x3f] Thread (CellSpursKernel4)[0x1a718]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)
rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Ingame, can select dialogue options.
RPCS3 v0.0.4-7714 (49e64b9)
Loads menu, but when you trying to start a new game, it crashes with an error:
F {PPU[0x100000f] Thread (FMOD file thread) [0x0053be68]} MEM: Access violation writing location 0xd0071fd0
[attachment=4437]
(Seriously, fix that error! Many games don't want to work because of it!)
rpcs3-v0.0.5-7469-98f2967a_win64

Playable.
RPCS3 0.0.5-7480-11681f02 Alpha

Ingame, likely playable