Ingame with LLE.Settings are shown on a video below at the end.Great speed up with Recompiler ASMJIT, but it seems to be unstable (heavily slowdown after some minutes of playing)
Tested on
https://github.com/vlj/rpcs3/tree/d3d12-wip
Enabled LLE modules:
cellSpursJq_Library v1.1
cellSre_Library v1.1
It looks like the game is using a wrong texture 1 frame out of two leading to the flickering. I don't think it's rsx related, although I don't know what causes this.
Possibly an issue with nv3089 command too but I'm not familiar with them :/
I fixed the shadows with a hack, I should make a proper commit soon.
Game doesn't work on recent master...Invalid mag filter (0x4)
(in file Emu\RSX\D3D12\D3D12Formats.cpp:252, in function `anonymous-namespace'::get_mag_filter)?
It should go ingame with latest master now.
With rsx branch most gfx issues should be fixed.
rpcs3-v0.0.4-2017-12-19-f24491de_win64
Playable.
when i try to use left r-stick game recognize as "start" button...
anyone with this problem?