rpcs3 0.0.6-8315-2bce3674
Specs: 4790K/GTX 1070
Settings: Vulkan, PPU Interpreter, SPU LLVM, no Write Color Buffers
Status:
Takes
a long time to get to the loading screen. Occasional checkerboard artifact and graphics glitches. Around 10~15 fps during gameplay. Still just in-game and not considered playable.
RPCS3 v0.0.27-14790-2de4c03f Alpha
Ingame, first run I crashed on multiple version/regions of this game. I had to run it twice to get into the game both times if I had a clean SPU Cache due to below error:
E SPU: [__spu-0x063e0-YSLxjqdsP2j5S0ojgfaxHFSfwteV] [0x063e0] No jump table targets at 0x06400 (6)
And I also had this once after a couple minutes of playing:
F {SPU[0x1000100] Thread (CellSpursKernel1) [0x0e350]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x2500 (op=0xe500, Out_MBox=empty)
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\SPUThread.cpp:5778[:22], in function stop_and_signal)