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Full Version: Journey [NPUA80275]
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rpcs3-v0.0.5-7405-da6ce80f

Possible regression The previous checker pattern visuals are still present, However npow all the yellow tones in the game seems to be replaced with blue.

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rpcs3 0.0.6-8315-2bce3674

Specs: 4790K/GTX 1070
Settings: Vulkan, PPU Interpreter, SPU LLVM, no Write Color Buffers
Status: 
Takes a long time to get to the loading screen. Occasional checkerboard artifact and graphics glitches. Around 10~15 fps during gameplay. Still just in-game and not considered playable.

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RPCS3 v0.0.27-14790-2de4c03f Alpha
Ingame, first run I crashed on multiple version/regions of this game. I had to run it twice to get into the game both times if I had a clean SPU Cache due to below error:
E SPU: [__spu-0x063e0-YSLxjqdsP2j5S0ojgfaxHFSfwteV] [0x063e0] No jump table targets at 0x06400 (6)

And I also had this once after a couple minutes of playing:
F {SPU[0x1000100] Thread (CellSpursKernel1) [0x0e350]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x2500 (op=0xe500, Out_MBox=empty)
(in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\SPUThread.cpp:5778[:22], in function stop_and_signal)
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