This game show All menu with DX12 60 FPS and OGL 2 fps.
Video
But problem for acces Ingame with this error.
Sound is a must quality in a llvm
i have this error
Quote:E {PPU Thread[0x44] (NU:raw::Geometry::RequestManager)[0x00375688]} cellSpurs: cellSpursCreateJobChain
This Game need implement cellSpursCreateJobChain and cellSpursKickJobChain in cellSpurs
news with LLE, this game acces ingame in DX12, but it is a very buged
(12-17-2015, 05:36 PM)vlj Wrote: [ -> ]Which LLE modules ?
cellSpurs, libgem, cellAtrac
News video, render dx12 perfect now
Move topic Half Playable
try house of the dead III, if its any different (and sorry for off topic)
Afrter finish 3 battle I have this error, totaly aleatoir
Quote:MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
MEM: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} decode_x64_reg_op(00007ffcfc8dca44h): unsupported opcode found (0F2941F04C3B0DB95500007617E9C200)
G: E {SPU[0x24] Thread (CellSpursKernel3)[0x058c0]} Exception: Access violation writing location 0x26614f40
(in file ..\Utilities\Thread.cpp:1128, in function _se_translator)
(12-20-2015, 07:22 AM)tambre Wrote: [ -> ]Is this on master?
Not master branch, Branch d3d12-wip vlj
(12-20-2015, 11:20 AM)Dante38490 Wrote: [ -> ] (12-20-2015, 07:22 AM)tambre Wrote: [ -> ]Is this on master?
Not branch wip vlj
So it's on master, since you're saying it isn't on vlj's WIP branch?