11-01-2015, 06:06 PM
11-21-2015, 09:11 AM
Dante38490
11-21-2015, 05:05 PM
11-23-2015, 10:07 AM
(11-21-2015, 05:05 PM)Dante38490 Wrote: [ -> ](11-21-2015, 09:11 AM)notq Wrote: [ -> ](11-01-2015, 06:06 PM)Dante38490 Wrote: [ -> ]Show first Logo Konami
Log
Did you used any hacks ?
No, I use build master, just press resume after paused
I got this on both Bigpets Dx12 and Master build.
Code:
E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
Dante38490
11-23-2015, 11:17 AM
(11-23-2015, 10:07 AM)notq Wrote: [ -> ]I got this on both Bigpets Dx12 and Master build.
Code:E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
hmhm, i said just press resume after paused
11-23-2015, 12:25 PM
(11-23-2015, 11:17 AM)Dante38490 Wrote: [ -> ](11-23-2015, 10:07 AM)notq Wrote: [ -> ]I got this on both Bigpets Dx12 and Master build.
Code:E {PPU[0x12d] Thread (Trophies)[0x00aad4dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x12e, handle=0x12f, statusCb=*0xbeae20, arg=*0x0, options=0x1)
E {PPU[0x12d] Thread (Trophies)[0x00aad5dc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x12e, handle=0x12f, flags=*0xd9cf18, count=*0xd00e37f0)
E {PPU[0x12d] Thread (Trophies)[0x00aad61c]} Exception: Access violation writing location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
hmhm, i said just press resume after paused
Don't understand what you mean. I'm pressing resume every time when/if the emu has been paused.
02-09-2017, 08:29 AM
v0.0.1-3-a1189fa
02-18-2017, 12:58 PM
Stuck on that
Code:
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} sys_fs: sys_fs_opendir(“/dev_bdvd/PS3_GAME/USRDIR/DLC/envs/dlc”): failed to open directory
E {PPU[0x100000d] Thread (fios mediathread 5) [0x00ea7000]} 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT
02-19-2017, 08:29 PM
rpcs3-v0.0.1-2017-02-19-47fdaf69
03-13-2017, 04:32 PM
rpcs3-v0.0.2-2017-03-13-1c8cb3b7
Like this game, especially cut-scenes))
Hang after Intro without any exceptions.
Like this game, especially cut-scenes))
Hang after Intro without any exceptions.