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Chaoscode

I can not install vs2015 yet and 2013 no longer builds. Can I get the auto updater fixed so I can test my games? Thanks guys.

flashmozzg

(08-12-2015, 11:56 AM)Chaoscode Wrote: [ -> ]I can not install vs2015 yet and 2013 no longer builds. Can I get the auto updater fixed so I can test my games? Thanks guys.

You can download build from appveyor CI. Go to https://ci.appveyor.com/project/rpcs3/rp...nch/master
choose wanted commit and download zip from artifacts tab.
It's without llvm for now.

Bigpet

If you need the llvm ones you can get them here: https://github.com/bigpet/rpcs3/releases
Hi Bigpet, yor build defaults to dx12. i get error when running in win7. Is it possible to release with ogl backend?

vlj

What is the error? Normally rpcs3 should work on win 7 I think dx12 built, since there is a run time detection in theory.
OK. First after starting the program, message error appears that D3DCOMPILER_47.dll cannot be found. I've read on internet, that this dll is part of win 8 library. So i switched to my win 8 installation. So, when i run emulator on this system, different error appears. IIRC something that: (...) D3D11On12CreateDevice could not be located in exe. I cannot remeber excatly, i might check again tommorrow. But for sure its about D3D11On12CreateDevice.

flashmozzg

(08-29-2015, 11:19 PM)ps0ne Wrote: [ -> ]OK. First after starting the program, message error appears that D3DCOMPILER_47.dll cannot be found. I've read on internet, that this dll is part of win 8 library. So i switched to my win 8 installation. So, when i run emulator on this system, different error appears. IIRC something that: (...) D3D11On12CreateDevice could not be located in exe. I cannot remeber excatly, i might check again tommorrow. But for sure its about D3D11On12CreateDevice.

Well DX12 version probably wouldn't run on 7/8.1 because it needs DX12.
Try LLVM version (fro example from appveyour artifacts) and report.
Thanks for hint flashmozzg. However this is what you mentioned earlier, but i hadnt knew how to download package. Now i mangaed with this. Appveyor build downloaded and works with LLVM. Confirmed. Its easier to test games, cause llvm is -usually- faster than recompiler.

flashmozzg

(08-30-2015, 09:13 PM)ps0ne Wrote: [ -> ]Thanks for hint flashmozzg. However this is what you mentioned earlier, but i hadnt knew how to download package. Now i mangaed with this. Appveyor build downloaded and works with LLVM. Confirmed. Its easier to test games, cause llvm is -usually- faster than recompiler.

You mean interpreter (llvm is recompiler) =).

Anyway, here is the direct link to the last appveyor build artifact page if anyone searches for it: https://ci.appveyor.com/project/rpcs3/rp.../artifacts