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Full Version: Enslaved Odyssey To The West [BLES00989]
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Gundark

Black screen with 28fps.
RPCS3 v0.0.2-3-b70a1ed Alpha
Black screen only.
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64

Ingame.
Moving to Ingame.
Finished on RPCS3 v0.0.6-7827-e38b7aee Alpha
SPU LLVM generates agound 100k modules, played with SPU ASMJIT
Should be moved to playable.
Been keeping my eyes on this one.
Seems to be playable now! Not perfect, but I imagine i could finish the game like this!

Results:
20 FPS at average, sometimes 30. Occasionally dipping to 15 for shorter periods (mostly in new areas or during parts of cutscenes). Sometimes the game freezes (maybe every 10minutes or so) but not the Audio, after a short while it picks up again right after it freezed.
Move to playable!

My settings:
CPU:
--PPU Decoder: LLVM recompiler
--SPU Decoder: LLVM Recompiler
---Preferred SPU Threads: 6
---Firmware settings: load liblv2.sprx only
---Additional Settings:
-----Enable thread scheduler
-----Enable SPU loop detection
-----SPU CACHE
---SPU Block Size: Giga
Audio:
---Audio Out: OpenAL
---Audio Settings:
-----Convert to 16-bit
-----Downmix to Stereo
---Buffering:
-----Enable buffering
-----Audio Buffer Duration: 130ms
GPU:
---Renderer: Vulkan
---Default resolution: 1280x720
---Resolution scale: 100%
---Resolution Scale Threshold: 16x16

( I imagine it would be even better if my CPU supported TSX )


My Specs:
CPU: intel core i7-4790 @ 3.60GHz (OBS; pretty old...)
GPU: Nvidia GeForce GTX 1080Ti
RAM: 16GB (DDR3)
Storage for ISO: HDD
OS: Windows 10
Needs log build name and 3 screenshots.
- SYS: RPCS3 v0.0.20-13251-fd0e7a4e Alpha | HEAD
- SYS: AMD Ryzen 5 5600H with Radeon Graphics | 12 Threads | 31.86 GiB RAM | TSC: 3.294GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 22000, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 3060 Laptop GPU' running on driver 472.56.0.0
- SYS: Firmware version: 4.88



ENSLAVED™: Odyssey to the West™ [BLES00989]

almost perfectly playable