I am currently trying to get Disgaea 3 working, I can hear the "sit really close to the screen, not" sound, the intro cut scene plays just fine based on audio, my computers fan starts winding up after this ends, but regardless of all that it never displays anything in the rendering window.
What settings do I need to use to get it to render?
(06-23-2015, 04:44 AM)Inotamira_Orani Wrote: [ -> ]I am currently trying to get Disgaea 3 working, I can hear the "sit really close to the screen, not" sound, the intro cut scene plays just fine based on audio, my computers fan starts winding up after this ends, but regardless of all that it never displays anything in the rendering window.
What settings do I need to use to get it to render?
i think, you have problems with game paths. Can u post your rpcs3.log file? better put log in the pastebin -
http://pastebin.com/
(06-23-2015, 07:13 AM)Darkriot Wrote: [ -> ] (06-23-2015, 04:44 AM)Inotamira_Orani Wrote: [ -> ]I am currently trying to get Disgaea 3 working, I can hear the "sit really close to the screen, not" sound, the intro cut scene plays just fine based on audio, my computers fan starts winding up after this ends, but regardless of all that it never displays anything in the rendering window.
What settings do I need to use to get it to render?
i think, you have problems with game paths. Can u post your rpcs3.log file? better put log in the pastebin - http://pastebin.com/
http://pastebin.com/ekxLbQFg
I did have to decrypt the self file for the game, but the text files don't render correctly either. Hello world seems to layer incorrectly with the text seeming to be behind the brown background, the tetris one is just black and grey but seems to work ok, and basic triangle doesn't look like what I would assume it's supposed to at all.
(06-23-2015, 11:25 AM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 07:13 AM)Darkriot Wrote: [ -> ] (06-23-2015, 04:44 AM)Inotamira_Orani Wrote: [ -> ]I am currently trying to get Disgaea 3 working, I can hear the "sit really close to the screen, not" sound, the intro cut scene plays just fine based on audio, my computers fan starts winding up after this ends, but regardless of all that it never displays anything in the rendering window.
What settings do I need to use to get it to render?
i think, you have problems with game paths. Can u post your rpcs3.log file? better put log in the pastebin - http://pastebin.com/
http://pastebin.com/ekxLbQFg
I did have to decrypt the self file for the game, but the text files don't render correctly either. Hello world seems to layer incorrectly with the text seeming to be behind the brown background, the tetris one is just black and grey but seems to work ok, and basic triangle doesn't look like what I would assume it's supposed to at all.
What interpreters/recompilers are you running? And what CPU do you have?
(06-23-2015, 11:42 AM)tambre Wrote: [ -> ] (06-23-2015, 11:25 AM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 07:13 AM)Darkriot Wrote: [ -> ] (06-23-2015, 04:44 AM)Inotamira_Orani Wrote: [ -> ]I am currently trying to get Disgaea 3 working, I can hear the "sit really close to the screen, not" sound, the intro cut scene plays just fine based on audio, my computers fan starts winding up after this ends, but regardless of all that it never displays anything in the rendering window.
What settings do I need to use to get it to render?
i think, you have problems with game paths. Can u post your rpcs3.log file? better put log in the pastebin - http://pastebin.com/
http://pastebin.com/ekxLbQFg
I did have to decrypt the self file for the game, but the text files don't render correctly either. Hello world seems to layer incorrectly with the text seeming to be behind the brown background, the tetris one is just black and grey but seems to work ok, and basic triangle doesn't look like what I would assume it's supposed to at all.
What interpreters/recompilers are you running? And what CPU do you have?
Both work, the second ones work best and doesn't lag the game from what I can hear. The JIT ones don't work but I'm unsure if they're supposed to?
http://www.gigabyte.us/products/product-...id=4889#sp that's my computer, and before you make assumptions it handles most of what I throw at it with little complaint, it just doesn't seem to be rendering this program in particular correctly.
(06-23-2015, 11:53 AM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 11:42 AM)tambre Wrote: [ -> ] (06-23-2015, 11:25 AM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 07:13 AM)Darkriot Wrote: [ -> ]i think, you have problems with game paths. Can u post your rpcs3.log file? better put log in the pastebin - http://pastebin.com/
http://pastebin.com/ekxLbQFg
I did have to decrypt the self file for the game, but the text files don't render correctly either. Hello world seems to layer incorrectly with the text seeming to be behind the brown background, the tetris one is just black and grey but seems to work ok, and basic triangle doesn't look like what I would assume it's supposed to at all.
What interpreters/recompilers are you running? And what CPU do you have?
Both work, the second ones work best and doesn't lag the game from what I can hear. The JIT ones don't work but I'm unsure if they're supposed to? http://www.gigabyte.us/products/product-...id=4889#sp that's my computer, and before you make assumptions it handles most of what I throw at it with little complaint, it just doesn't seem to be rendering this program in particular correctly.
If I'd have to guess what is wrong, it would be that you don't have a dedicated graphics card. Intel graphics drivers are known for how bad their drivers are.
(06-23-2015, 01:36 PM)tambre Wrote: [ -> ] (06-23-2015, 11:53 AM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 11:42 AM)tambre Wrote: [ -> ] (06-23-2015, 11:25 AM)Inotamira_Orani Wrote: [ -> ]http://pastebin.com/ekxLbQFg
I did have to decrypt the self file for the game, but the text files don't render correctly either. Hello world seems to layer incorrectly with the text seeming to be behind the brown background, the tetris one is just black and grey but seems to work ok, and basic triangle doesn't look like what I would assume it's supposed to at all.
What interpreters/recompilers are you running? And what CPU do you have?
Both work, the second ones work best and doesn't lag the game from what I can hear. The JIT ones don't work but I'm unsure if they're supposed to? http://www.gigabyte.us/products/product-...id=4889#sp that's my computer, and before you make assumptions it handles most of what I throw at it with little complaint, it just doesn't seem to be rendering this program in particular correctly.
If I'd have to guess what is wrong, it would be that you don't have a dedicated graphics card. Intel graphics drivers are known for how bad their drivers are.
Right, because nothing 3D renders ever and no other emulator works on this machine. Where in reality every emulator I've thrown at it runs, and runs well, and the only games I have issues playing are old ones that I usually have to use a few work arounds to get going. If you can find something that actually makes sense instead of blaming my graphics card like everyone ever when I have these problems (and I have always found that to be wrong in the end, usually something small and simple that I missed) and at least try and point me in the direction of a similar problem, I might be able to figure it out myself.
For instance, in one of the threads here some guy was having a problem with rendering and needed some vertex patch, is it possible to get a hold of a compiled version of the emulator with this patch or is that patch now implemented? I have a atrocious time tying to compile anything so I'd like to skip that if possible.
(06-23-2015, 02:10 PM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 01:36 PM)tambre Wrote: [ -> ] (06-23-2015, 11:53 AM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 11:42 AM)tambre Wrote: [ -> ]What interpreters/recompilers are you running? And what CPU do you have?
Both work, the second ones work best and doesn't lag the game from what I can hear. The JIT ones don't work but I'm unsure if they're supposed to? http://www.gigabyte.us/products/product-...id=4889#sp that's my computer, and before you make assumptions it handles most of what I throw at it with little complaint, it just doesn't seem to be rendering this program in particular correctly.
If I'd have to guess what is wrong, it would be that you don't have a dedicated graphics card. Intel graphics drivers are known for how bad their drivers are.
Right, because nothing 3D renders ever and no other emulator works on this machine. Where in reality every emulator I've thrown at it runs, and runs well, and the only games I have issues playing are old ones that I usually have to use a few work arounds to get going. If you can find something that actually makes sense instead of blaming my graphics card like everyone ever when I have these problems (and I have always found that to be wrong in the end, usually something small and simple that I missed) and at least try and point me in the direction of a similar problem, I might be able to figure it out myself.
For instance, in one of the threads here some guy was having a problem with rendering and needed some vertex patch, is it possible to get a hold of a compiled version of the emulator with this patch or is that patch now implemented? I have a atrocious time tying to compile anything so I'd like to skip that if possible.
I do have to continue to insist that your integrated graphics (and it's drivers?) are at fault, due to not including the depth bounds extension.
Here's the log entry FYI:
"RSX: E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed."
Sadly, if you wanna see some graphics, you have to get a graphics card, that supports the depth bounds OpenGL extension.
(06-23-2015, 03:15 PM)tambre Wrote: [ -> ] (06-23-2015, 02:10 PM)Inotamira_Orani Wrote: [ -> ] (06-23-2015, 01:36 PM)tambre Wrote: [ -> ] (06-23-2015, 11:53 AM)Inotamira_Orani Wrote: [ -> ]Both work, the second ones work best and doesn't lag the game from what I can hear. The JIT ones don't work but I'm unsure if they're supposed to? http://www.gigabyte.us/products/product-...id=4889#sp that's my computer, and before you make assumptions it handles most of what I throw at it with little complaint, it just doesn't seem to be rendering this program in particular correctly.
If I'd have to guess what is wrong, it would be that you don't have a dedicated graphics card. Intel graphics drivers are known for how bad their drivers are.
Right, because nothing 3D renders ever and no other emulator works on this machine. Where in reality every emulator I've thrown at it runs, and runs well, and the only games I have issues playing are old ones that I usually have to use a few work arounds to get going. If you can find something that actually makes sense instead of blaming my graphics card like everyone ever when I have these problems (and I have always found that to be wrong in the end, usually something small and simple that I missed) and at least try and point me in the direction of a similar problem, I might be able to figure it out myself.
For instance, in one of the threads here some guy was having a problem with rendering and needed some vertex patch, is it possible to get a hold of a compiled version of the emulator with this patch or is that patch now implemented? I have a atrocious time tying to compile anything so I'd like to skip that if possible.
I do have to continue to insist that your integrated graphics (and it's drivers?) are at fault, due to not including the depth bounds extension.
Here's the log entry FYI:
"RSX: E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed."
Sadly, if you wanna see some graphics, you have to get a graphics card, that supports the depth bounds OpenGL extension.
So after doing some research, essentially the problem is that the devs used a feature that is unnecessary and something that is primarily NVIDIA's shtick. Which means yet again NVIDIA fan boys will continue to blame other cards for not being NVIDIA when the program just isn't optimized correctly. I can probably find a work around to either fake or use Intel's depth bound equivalent when I get around to it.