06-14-2015, 08:52 AM
01-09-2016, 11:04 AM
Tested on recent master build. Shows a few intros and crashes on loading screen. Requires libSre and cellL10n LLE'd.
Code:
E {PPU Thread[0xa4] (RESOURCELOADER)[0x001290b4]} Exception: Access violation writing location 0x0000000c
(in file ..\Utilities\Thread.cpp:1134, in function throw_access_violation)
sakura leite costa
10-18-2016, 08:39 PM
RPCS3 v0.0.1-3-2c803db Pre-Alpha
opengl
Used configuration
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libfont.prx
- libfs.prx
- libfs_utility.prx
- libfs_utility2.prx
- libfs_utility_full.prx
- libfs_utility_init.prx
- libl10n.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
opengl
Used configuration
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libfont.prx
- libfs.prx
- libfs_utility.prx
- libfs_utility2.prx
- libfs_utility_full.prx
- libfs_utility_init.prx
- libl10n.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
08-16-2017, 01:05 PM
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64
Playable.
Playable.
08-16-2017, 02:27 PM
Moving to playable.