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Full Version: Trinity Universe [BLES00971]
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"Goes ingame".
Using LLE now it works for the first time for me. Looks supremely broken in OpenGL, someone on W10 can check with DX12. It sounds perfect with LLE atrac3 stuff however.

Compare to the screenshots above. Menu:

In game...


Works great now with OpenGL and some LLE. Froze after 10-15 minutes or so, otherwise almost perfect. The freeze was after plenty of cutscenes and a battle, so it's almost there. Move this to half playable.

LLE (everything is probably not needed)
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libadec2.prx
- libadec_internal.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libmp3dec.prx
- libpamf.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx



Recorded a video of the game, yeah I'd say it's half playable. Sometimes it freezes during the conversation segments but if you wait a few seconds it unfreezes and the game carries on. The freezes during the battle stay that way though, and you can't continue the game, I haven't passed the first battle in all my attempts.



PPU: LLVM SPU: ASMJIT for recording video.

PPU: fast SPU: fast for log.

LLE: Same as ssshadow
No longer freezes, runs perfectly fine even on my i7-2670qm. Mostly 30 fps in battle, 60 fps outside. Perfect sound.

Only problem is it crashes accessing the inn for saving

"F {rsx::thread} class std::runtime_error thrown: Compressed or unknown texture format 0x88
(in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLTexture.cpp:68)"


Playable. Doesnt crash in inn.
Works (almost) perfectly.
Does crash once in a while due to memory access violations.

Default settings
AMD FX-8350, 8GB ram.
RPCS3 0.0.4-6410
Vulkan and OpenGL shows the same error message. DirectX12 stay in black screen.

Someone can help me?

Setup: GTX 1060 3Gbs - i5 7500 - 8gbs RAM