Shows character creation screen and some menu. To display stuff you need to enable "Write color buffers" option, and uncomment
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
string in RSXThread.cpp
For compare purposes i added a few screenshots from real console.
why is //(u32&
pixels_dst[dst_offset] = (u32&
pixels_src[src_offset]; commented when it kinda works? and any idea why the homebrew games that displayed something before are not working now? (dont get crushed,super pixel jumper,slimeroll, swingball 2, pocketmon...)
In some cases it cause emulator crashes, that's why it was commented, until somebody implement it in proper way.
Edit: not sure about homebrew, but
recently there was reverted some changes in RSX, also due to stability/some another issues.
Tested on recent master build v0.0.1-8-60bd2fb. Shows "press start" screen, and keeps asking to login into PSN to play game.
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
RPCS3 v0.0.21-13426-127ad508 Alpha | HEAD | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)
Ingame. You are able to get into training but the moment you try to play multiplayer modes it crashes. Needs RPCN enabled and Frame Limit set to Auto other way audio will dissappear if frames are unlocked, audio heavily lags when FPS are lower than 60. (game is cursed)