Shows intro and "Press X button" screen. To display stuff you need to enable "Write color buffers" option, and uncomment
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
string in RSXThread.cpp
Some graphics improvements
Goes ingame on recent master build v0.0.1-22c0f0d6 (
PR #2405). Sometimes could crash.
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx
Doesn't crash anymore, it's playable but only with vulkan, opengl has many graphic problems.
Game has major graphic issues. Not playable.
RPCS3 v0.0.3-3-6782b22 Alpha
[
attachment=1777]
Moved back to ingame, mario sonic has broken graphics on latest master even with OpenGL and other settings as well.
rpcs3-v0.0.5-7494-fada8b65_win64
Playable.