12-05-2014, 09:14 PM
Ru4slan
12-05-2014, 11:00 PM
(12-05-2014, 09:14 PM)notq Wrote: [ -> ]Not all games suffer from "one time show"
When i try press start or x nothing happens.
This is cool!
Zazhat pobrobui knopki.
12-06-2014, 06:10 AM
Ekaseo
12-06-2014, 05:56 PM
why does it not show me the same stuff as you show in your screenshots? i have only a bunch of errors and it displays just some colorfull lines
tambre
12-06-2014, 05:58 PM
(12-06-2014, 05:56 PM)Ekaseo Wrote: [ -> ]why does it not show me the same stuff as you show in your screenshots? i have only a bunch of errors and it displays just some colorfull lines
Might it be due to your recent pathing issues?
Ekaseo
12-06-2014, 06:05 PM
(12-06-2014, 05:58 PM)tambre Wrote: [ -> ](12-06-2014, 05:56 PM)Ekaseo Wrote: [ -> ]why does it not show me the same stuff as you show in your screenshots? i have only a bunch of errors and it displays just some colorfull lines
Might it be due to your recent pathing issues?
no i fixed it somehow... and i have the demo version, but the game should work the same. here are some screenshots and the log file:
12-06-2014, 06:17 PM
(12-06-2014, 05:56 PM)Ekaseo Wrote: [ -> ]why does it not show me the same stuff as you show in your screenshots? i have only a bunch of errors and it displays just some colorfull lines
I don't have any clue why ? Try the trick with fresh unzip the build and recompiler. Maybe some differences in our pc specs can affected on this... I don't know.
P.S I've got the demo too.
12-07-2014, 07:45 PM
I just add the log. Does anyone knows why it's not reacting by start or x ?
Ekaseo
12-27-2014, 09:54 PM
could some1 test this game? i dont know if its just me, but there is some new stuff displayed
12-27-2014, 10:58 PM
Displays different broken graphics each time I start it. Never nearly looks as good as the screenshots OP posted though. Freezes after new game, before that the following errors loop forever:
Code:
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x0)
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0)
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_CYLINDRICAL_WRAP(0x0)