11-30-2014, 01:38 PM
11-30-2014, 01:44 PM
Yeah it's really needed to press x.
Dante38490
11-30-2014, 01:50 PM
(11-30-2014, 01:44 PM)notq Wrote: [ -> ]Yeah it's really needed to press x.ah yes i have missing :3
umatuma
12-22-2014, 02:00 PM
Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
12-22-2014, 04:46 PM
(12-22-2014, 02:00 PM)umatuma Wrote: [ -> ]Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
I believe it's been for 10-15 builds already. It's stuck with "loading" word for me too. Something fix and something broken in emu again.
tambre
12-22-2014, 05:03 PM
(12-22-2014, 02:00 PM)umatuma Wrote: [ -> ]Hi there For me it is frozen on load screen also log error
E {PPU[51] Thread (soundmain)[0x0109b048]} cellSpurs TODO: cellSpursEventFlagWait
E {PPU[51] Thread (soundmain)[0x0109b0b4]} cellSpurs TODO: _cellSpursSendSignal
It has probably been like that for the past year or so. Anything that uses cellSpurs is expected to not work. Nothing special I guess. It's probably stuck somewhere on the rendering callback probably (It was disabled due to many problems with it). I guess cellSpurs isn't really relevant here due to it being used on "soundmain" thread, which probably load sound files.
jacky400
12-26-2014, 03:23 AM
Made some changes to the callback and should be working again now.
[raven02]
[raven02]
01-29-2017, 11:31 PM
Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libcamera.prx
- libresc.prx
- librtc.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libcamera.prx
- libresc.prx
- librtc.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
02-04-2017, 12:50 AM
02-17-2017, 02:05 AM
game go ingame
don't have error
maybe playable
don't have error
maybe playable