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Tested on rpcs3 commit e4eecd247c. Works very slow, and have some graphics issues. To run game make sure to set "//dev_hdd0/" path in virtual path manager and pause "Multistream" thread to gain minor speedup.


That's supremely slow and broken... Do you need to have write color buffers on?
Yes, color buffers should be enabled, otherwise it won't display anything.
rpcs3-v0.0.0.6-460-g303a109

DirectX 12
Tried PPU 2 + SPU 2, PPU Recompiler + SPU Recompiler, PPU1 / PPU2 + SPU Recompiler
Tried LLEing cellSre, cellFiber, cellSail, cellSpursJq

Can't get ingame here, I got to the menu once by chance but it crashed when trying to clicking the Start button.

Log without anything LLE'd attached.

Trying with OpenGL outputs no video at all, black screen with audio output. Happened in all the last games I tried to run with OpenGL.
(02-09-2016, 10:21 PM)Annie Wrote: [ -> ]rpcs3-v0.0.0.6-460-g303a109

DirectX 12
Tried PPU 2 + SPU 2, PPU Recompiler + SPU Recompiler, PPU1 / PPU2 + SPU Recompiler
Tried LLEing cellSre, cellFiber, cellSail, cellSpursJq

Can't get ingame here, I got to the menu once by chance but it crashed when trying to clicking the Start button.

Log without anything LLE'd attached.

Trying with OpenGL outputs no video at all, black screen with audio output. Happened in all the last games I tried to run with OpenGL.

If you're having consistent failure using OpenGL backend, could you post a copy of the OpenGL log output please? Also, a description of your GPU hardware setup and drivers.
(02-10-2016, 05:58 PM)kd-11 Wrote: [ -> ]
(02-09-2016, 10:21 PM)Annie Wrote: [ -> ]rpcs3-v0.0.0.6-460-g303a109

DirectX 12
Tried PPU 2 + SPU 2, PPU Recompiler + SPU Recompiler, PPU1 / PPU2 + SPU Recompiler
Tried LLEing cellSre, cellFiber, cellSail, cellSpursJq

Can't get ingame here, I got to the menu once by chance but it crashed when trying to clicking the Start button.

Log without anything LLE'd attached.

Trying with OpenGL outputs no video at all, black screen with audio output. Happened in all the last games I tried to run with OpenGL.

If you're having consistent failure using OpenGL backend, could you post a copy of the OpenGL log output please? Also, a description of your GPU hardware setup and drivers.

Sure,
Attached the log with and three different games running on OpenGL who output video on DX12 but not on openGL.
They do output the audio tho (on both dx12 and opengl).

Code:
Radeon Software Version - 15.12
Radeon Software Edition - Crimson
Graphics Chipset - AMD Radeon R9 200 Series
Memory Size - 3072 MB
Memory Type - GDDR5
Core Clock - 1020 MHz
Windows Version - Windows 10
System Memory - 8 GB
CPU Type - AMD FX(tm)-8350 Eight-Core Processor
Code:
Radeon Settings Version - 2015.1204.1216.22046
Driver Packaging Version - 15.30.1025.1001-151204a-296874C
Provider - Advanced Micro Devices, Inc.
2D Driver Version - 8.1.1.1533
Direct3D® Version - 9.14.10.1162
OpenGL® Version - 6.14.10.13416
OpenCL™ Version - 2.0.4.0
AMD Mantle Version - 9.1.10.99
AMD Mantle API Version - 98309
AMD Audio Driver Version - 10.0.0.2
Code:
Graphics Card Manufacturer - Powered by AMD
Graphics Chipset - AMD Radeon R9 200 Series
Device ID - 6798
Vendor ID - 1002
SubSystem ID - 2775
SubSystem Vendor ID - 1462
Revision ID - 00
Bus Type - PCI Express 3.0
Current Bus Settings - PCI Express 2.0 x16
BIOS Version - 015.042.000.000
BIOS Date - 2013/12/04 05:04
Memory Size - 3072 MB
Memory Type - GDDR5
Memory Clock - 1500 MHz
Core Clock - 1020 MHz
Total Memory Bandwidth - 288 GByte/s

It's a MSI R9 280X 3GB GDDR5.
(02-10-2016, 06:37 PM)Annie Wrote: [ -> ]
(02-10-2016, 05:58 PM)kd-11 Wrote: [ -> ]
(02-09-2016, 10:21 PM)Annie Wrote: [ -> ]rpcs3-v0.0.0.6-460-g303a109

DirectX 12
Tried PPU 2 + SPU 2, PPU Recompiler + SPU Recompiler, PPU1 / PPU2 + SPU Recompiler
Tried LLEing cellSre, cellFiber, cellSail, cellSpursJq

Can't get ingame here, I got to the menu once by chance but it crashed when trying to clicking the Start button.

Log without anything LLE'd attached.

Trying with OpenGL outputs no video at all, black screen with audio output. Happened in all the last games I tried to run with OpenGL.

If you're having consistent failure using OpenGL backend, could you post a copy of the OpenGL log output please? Also, a description of your GPU hardware setup and drivers.

Sure,
Attached the log with and three different games running on OpenGL who output video on DX12 but not on openGL.
They do output the audio tho (on both dx12 and opengl).

Code:
Radeon Software Version - 15.12
Radeon Software Edition - Crimson
Graphics Chipset - AMD Radeon R9 200 Series
Memory Size - 3072 MB
Memory Type - GDDR5
Core Clock - 1020 MHz
Windows Version - Windows 10
System Memory - 8 GB
CPU Type - AMD FX(tm)-8350 Eight-Core Processor
Code:
Radeon Settings Version - 2015.1204.1216.22046
Driver Packaging Version - 15.30.1025.1001-151204a-296874C
Provider - Advanced Micro Devices, Inc.
2D Driver Version - 8.1.1.1533
Direct3D® Version - 9.14.10.1162
OpenGL® Version - 6.14.10.13416
OpenCL™ Version - 2.0.4.0
AMD Mantle Version - 9.1.10.99
AMD Mantle API Version - 98309
AMD Audio Driver Version - 10.0.0.2
Code:
Graphics Card Manufacturer - Powered by AMD
Graphics Chipset - AMD Radeon R9 200 Series
Device ID - 6798
Vendor ID - 1002
SubSystem ID - 2775
SubSystem Vendor ID - 1462
Revision ID - 00
Bus Type - PCI Express 3.0
Current Bus Settings - PCI Express 2.0 x16
BIOS Version - 015.042.000.000
BIOS Date - 2013/12/04 05:04
Memory Size - 3072 MB
Memory Type - GDDR5
Memory Clock - 1500 MHz
Core Clock - 1020 MHz
Total Memory Bandwidth - 288 GByte/s

It's a MSI R9 280X 3GB GDDR5.

Thanks. Should be helpful.
(02-11-2016, 07:32 AM)kd-11 Wrote: [ -> ]Thanks. Should be helpful.

The issue was solved in the latest commits (for me at least)
Using https://github.com/Bigpet/rpcs3/releases...4-g3b7d0bc and I'm able to get video output on OpenGL on those 3 games I tested previously above.

tchoutchou

Test on rev556, archlinux, i7 4770k, r9 fury (mesa stable 17.1.5), OpenGl.
It boots and goes ingame with gaphical glitches.
It's then very slow and glitchy.
The games speeds up after a while, then freezes with
Code:
F {rsx::thread} N2gl4glsl14link_exceptionE thrown: linkage failed: 'error: fragment shader input `tc2' has no matching output in the previous stage
On Vulkan, it segfaults immediately.


v0.0.3-6250 OpenGL

Ingame graphics largely fixed now, I played through to level 4, but my PC is old, so only got 10-30FPS, but probably full speed and playable on a decent PC and/or Vulkan.

There is an issue with the opening video where the bottom 20% or so is out of sync.

[Image: tdTj8iw.jpg]
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