(09-21-2014, 09:32 AM)Ru4slan Wrote: [ -> ] (09-20-2014, 10:43 PM)Darkriot Wrote: [ -> ]Quote:'/dev_hdd0/game/BLUS30335' directory not found
you do not have this directory
Too many not found if i copy game data to this folder.
No, it is important not there just to check if you folder it in case you have the DLC.
Games Blu ray are required to have a name other than just the SLUS, eg BCES00004- [Lair] and no BCES00004 the BCES00004 folder used only if the game has DLC, especially not games in the meter.
But conversely PSN games have been at all costs to be in their natural folder, so eg NPEA00275 years not NPEA00275- [biduleetc]
Do not forget that games on Blue ray will RPCS3 the emulated as being in the bd player, so it has mounted the folder
(09-21-2014, 01:54 PM)Dante38490 Wrote: [ -> ] (09-21-2014, 09:32 AM)Ru4slan Wrote: [ -> ] (09-20-2014, 10:43 PM)Darkriot Wrote: [ -> ]Quote:'/dev_hdd0/game/BLUS30335' directory not found
you do not have this directory
Too many not found if i copy game data to this folder.
No, it is important not there just to check if you folder it in case you have the DLC.
Games Blu ray are required to have a name other than just the SLUS, eg BCES00004- [Lair] and no BCES00004 the BCES00004 folder used only if the game has DLC, especially not games in the meter.
But conversely PSN games have been at all costs to be in their natural folder, so eg NPEA00275 years not NPEA00275- [biduleetc]
Do not forget that games on Blue ray will RPCS3 the emulated as being in the bd player, so it has mounted the folder
I extract files from psarc archive-game reads these files at all times.With archive this was not.
Goes to start screen now but then error when pressing start.
Update on the today's build:
Interpreter:
Works fine!
Open GL: Looks and sounds perfect. Even almost playable speeds!
Vulcan: Only the HUD appears in game, everything else is black
Recompiler:
Crash upon loading gameplay
F {PPU[0x1000000] Thread (main_thread) [0x010acbc0]} MEM: Access violation reading location 0x11e
Attached logs and screen of everything. So close on this one....
Still crashes on Recompiler:
F {SPU[0x2000003] Thread (BR's CellSpursKernel3)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2252)
I was able to get the game to play with the following settings (one setting was experimental but it actually helped for some reason).
NOTE : The game is jittery as hell and it seems there are some graphic issues with some world objects. But that is an issue for people far better at troubleshooting then me.
PPU : Interpreter
SPU: Recompiler
Preferred SPU Threads: 2
Enable SPU loop detection: checked
Hook static functions: Checked (this some how made the game play longer then it does without)
Firmware Settings: Load liblv2.sprx only: checked
Renderer: Vulcan
Use GPU Texture Scaling: Checked
VSync: Checked
You need to provide a log file and version identifier when doing compatibility reports please read
https://forums.rpcs3.net/thread-196671.html before posting.
I'm not sure who moved this to ingame, but since there is no valid report I'm moving the thread back to intro. RPCS3 v0.0.3-3-eb8af97 Alpha
Broken. Cannot select Continue before main menu. The FPS/audio are still rolling but input (X) is not recognized. Probably due to all the recent input changes.
RPCS3 v0.0.4-6269-58d8d126 Alpha | HEAD
RPCS3 v0.0.4-6272-fc2ef552 Alpha | HEAD
I was able to get ingame.
Game can crash with this errors:
Quote:F {SPU[0x2000003] Thread (BR's CellSpursKernel3)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2640)
F {SPU[0x2000005] Thread (_SH CellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x844 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1833)
Crash can happen on logo,in menu,on loading screens and on first cutscene(you can skip it),so if you lucky enough you eventually can finally reach gameplay.
PPU : Interpreter
SPU: Recompiler
Preferred SPU Threads: 2
Ryzen 3 1200 (3.7 ghz),gtx 1050