09-05-2014, 11:34 PM
Pages: 1 2
ZeCoxao
09-18-2014, 04:51 PM
just came to report that issue 2. is "solved"? (in lubuntu with lxde works fine apparently, while with xubuntu or ubuntu it doesn't)
so packages show up as entries in LXDE when you extract them
so packages show up as entries in LXDE when you extract them
ZeCoxao
09-20-2014, 12:48 PM
VSync doesn't seem to be working on latest revision in linux. Any ideas?
edit:i'm testing this on Railfan.
edit:i'm testing this on Railfan.
ZeCoxao
09-25-2014, 08:48 PM
ok, i found out the reason why vsync doesn't work on linux.
https://github.com/DHrpcs3/rpcs3/blob/27....cpp#L1446
someone care to clarify why it is commented?
edit: nevermind, just saw... oh well
https://github.com/DHrpcs3/rpcs3/blob/27....cpp#L1446
someone care to clarify why it is commented?
edit: nevermind, just saw... oh well

derpf
09-25-2014, 11:40 PM
(09-25-2014, 08:48 PM)ZeCoxao Wrote: [ -> ]ok, i found out the reason why vsync doesn't work on linux.
https://github.com/DHrpcs3/rpcs3/blob/27....cpp#L1446
someone care to clarify why it is commented?
edit: nevermind, just saw... oh well
We do use GLEW on Linux, won't we? You should be able to load GLX_EXT_swap_contro with it for glXSwapIntervalEXT. (Then again I don't know how GLEW works.)
Bigpet
09-26-2014, 11:33 AM
You can re-enable it if you want, I just didn't bother loading the glx functions, they won't work in OSX nor in Wayland (EGL instead of GLX) I believe. You don't load them with GLEW but with the seperate GLX API (the xserver equivalent of wgl)
ZeCoxao
09-26-2014, 12:01 PM
i keep getting an undefined reference. so i dunno
ZeCoxao
09-26-2014, 01:46 PM
i found out the reason for the undefined reference:
on the first cmake CMakeLists.txt:
http://www.opengl.org/discussion_boards/...ntervalEXT
if i try this:
i get nothing. however, if i try with nvidia (my card is an nvidia) drivers libGL.so:
what do you guys suggest me to do? shall i rename that libGL to something else and create a symbolic link instead?
edit: tried that and no errors
testing now...
edit2: apparently it fails on runtime. it doesn't vsync at all. it compiles properly though
on the first cmake CMakeLists.txt:
Code:
-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libGL.so
if i try this:
Code:
nm -Do /usr/lib/x86_64-linux-gnu/libGL.so | grep glXSwapIntervalEXT
Code:
nm -Do /usr/lib/nvidia-331-updates/libGL.so | grep glXSwapIntervalEXT
/usr/lib/nvidia-331-updates/libGL.so:000000000007e270 T glXSwapIntervalEXT
edit: tried that and no errors

edit2: apparently it fails on runtime. it doesn't vsync at all. it compiles properly though

ZeCoxao
10-27-2014, 11:06 AM
i'm having some issues. it seems one of the latest builds has made rpcs3 fail on making the games run on linux.
together i attach the executable for debugging purposes (it segfaults with Interpreter or JIT)
https://dl.dropboxusercontent.com/u/3519...cs3.tar.gz
together i attach the executable for debugging purposes (it segfaults with Interpreter or JIT)
https://dl.dropboxusercontent.com/u/3519...cs3.tar.gz
ZeCoxao
11-06-2014, 02:35 PM
now the latest build runs normally with Interpreters and SPU JIT, but it fails with LLVM. i'll leave it attached.
https://dl.dropboxusercontent.com/u/3519...lvm.tar.gz
https://dl.dropboxusercontent.com/u/3519...lvm.tar.gz
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