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Full Version: Splinter Cell HD Trilogy [BLES01146]
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You forgot to put the version identifier into your post so I edited it in. Please read through the guidelines https://forums.rpcs3.net/thread-196671.html
rpcs3-v0.0.5-7496-0e0a82e5_win64

I successfully finished the tutorial mission in Splinter Cell 1 and reached the first real stage without issues. FPS are smooth, no sounds issues, it's really enjoyable/playable.

Splinter Cell 2 and 3 throw a PPU error at their start screen even with PPU interpreter.
Hello, Splinter Cell 2 and 3 are now ingame and seem to run well.

rpcs3-v0.0.6-8501-a0f0c418_win64
Unable to open the Opsat on Splinter Cell 1 HD which is usually mapped to the select button.
RPCS3 v0.0.7-8779-ee0633f4 Alpha
Playable.  Gamedata folder is successfully installed.   Gameplay FPS is stable.  Night/Heat Vision are graphically working well.
# Gameplay FPS = (59~60) | (59~60) | (29~30)
# Cutscenes stable (29~30) | (24~25) | (49~50)
# Default setting [Res. scale= 300% Fullscreen 4K]
# BLES01146DATA folder is successfully created
 
 
RPCS3 v0.0.9-10071-1510505b Alpha
Stuck at game selection menu.  Stuck at Please wait screen.
# Default setting [Res. scale= 300% Fullscreen 4K]
# BLES01146DATA folder is unable to create
"
S {RSX Decompiler Thread} RSX: New program compiled successfully
E {PPU[0x1000000] Thread (main_thread) [0x00051714]} SYS: 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [1]
E {PPU[0x1000000] Thread (main_thread) [0x0003e68c]} SYS: 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [2]
E {PPU[0x1000000] Thread (main_thread) [0x0003e698]} SYS: 'sys_mutex_destroy' failed with 0x8001000a : CELL_EBUSY [3]
E {PPU[0x1000000] Thread (main_thread) [0x00510318]} cellSysutil: “Please wait...”
E {PPU[0x1000006] Thread (Trophy_Init_Thread_1) [0x00510018]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x390378, arg=*0xd0038f38, options=0x0)
U {PPU[0x1000006] Thread (Trophy_Init_Thread_1) [0x00510048]} sceNpTrophy TODO: sceNpTrophyAbortHandle(handle=0x1)
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
"

is it the same like this?
Same here, this was working in builds prior to 0.0.9.

0.0.9-10237-2094e52d Alpha

[Image: HHSzNt9]
Getting same issue with game hanging at "Please Wait", requires force closing emulator.
Supposed log attachment was not a log file, removed
Attach the actual log file when attaching a log
and when we close force close, it says deadlock. maybe because the emulator itself working just fine in the back layer of "Please Wait" screen, somekind of false alarm for deadlock,
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