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Full Version: Watch Dogs [BLES01854]
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derpf

Well, at least it works better than the PC version does for some people. Wink

Cyrax_X(Ru4slan has banned)

Wow.Great progress.

tambre

This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".

Ru4slan

(09-12-2014, 11:07 AM)tambre Wrote: [ -> ]This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".

And black screen?

tambre

(09-12-2014, 11:43 AM)Ru4slan Wrote: [ -> ]
(09-12-2014, 11:07 AM)tambre Wrote: [ -> ]This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".

And black screen?

Yes, black screen.
RPCS3 v0.0.2-3-c4066b9 Alpha
The game freezes in main menu.
Duplicated. Merging.
RPCS3 v0.0.4-6222-6e9b064a Alpha | HEAD
The game freezes when loading a new game.
[Image: 27AvBei.png]
[Image: NA4mKHS.png]
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
Ingame
Need OGL for now

[attachment=9165]

[attachment=9166]
RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

Get's to loading screen, then emulator locks up and freezes everytime. Both on Vulkan and OpenGL.

E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
Pages: 1 2