07-07-2014, 04:32 AM
Pages: 1 2
Cyrax_X(Ru4slan has banned)
07-07-2014, 04:31 PM
Wow.Great progress.
tambre
09-12-2014, 11:07 AM
This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".
Ru4slan
09-12-2014, 11:43 AM
(09-12-2014, 11:07 AM)tambre Wrote: [ -> ]This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".
And black screen?
tambre
09-12-2014, 12:10 PM
(09-12-2014, 11:43 AM)Ru4slan Wrote: [ -> ](09-12-2014, 11:07 AM)tambre Wrote: [ -> ]This was broken and crashed with access violation in start of August and seems to have been now fixed - gets stuck on cellSpursEventFlagWait from "DecompressionThread".
And black screen?
Yes, black screen.
04-02-2017, 06:25 PM
RPCS3 v0.0.2-3-c4066b9 Alpha
The game freezes in main menu.
The game freezes in main menu.
04-03-2017, 09:28 PM
Duplicated. Merging.
12-11-2017, 01:51 AM
RPCS3 v0.0.4-6222-6e9b064a Alpha | HEAD
The game freezes when loading a new game.
![[Image: 27AvBei.png]](https://i.imgur.com/27AvBei.png)
![[Image: NA4mKHS.png]](https://i.imgur.com/NA4mKHS.png)
The game freezes when loading a new game.
![[Image: 27AvBei.png]](https://i.imgur.com/27AvBei.png)
![[Image: NA4mKHS.png]](https://i.imgur.com/NA4mKHS.png)
07-15-2018, 10:02 PM
RPCS3 v0.0.5-7104-a19113025 Alpha | HEAD
Ingame
Need OGL for now
[attachment=9165]
[attachment=9166]
Ingame
Need OGL for now
[attachment=9165]
[attachment=9166]
08-27-2018, 11:41 AM
RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX
Get's to loading screen, then emulator locks up and freezes everytime. Both on Vulkan and OpenGL.
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX
Get's to loading screen, then emulator locks up and freezes everytime. Both on Vulkan and OpenGL.
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
E {rsx::thread} RSX: GL format mismatch (data cast?). Sized ifmt=0x822E vs Src ifmt=0x8058
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x9C x2
S {RSX Decompiler Thread} RSX: New program compiled successfully x2
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