06-23-2014, 06:20 AM
Pages: 1 2
jacky400
06-23-2014, 08:54 AM
How about this one in RSX debugger ? I can see the log already reached VP/FP and with FBO.
aniruddh
06-23-2014, 08:58 AM
nope it does not
koSTENLPFan
01-21-2017, 03:02 AM
RPCS3 v0.0.1-3-435ef04
Core:
PPU - Interpreter (Fast)
SPU - Interpreter (Fast) / Recompiler (ASMJIT)
LLE:
libfont
libfontFT
libfreetype
libfreetypeTT
libfs
libl10n
libresc
librtc
libspurs_jq
libsre
Graphics:
Vulkan
1280x720
Frame limit - Auto
Audio:
XAudio2
Game looks perfectly, without visual glitches or any broken graphics, but in next time it crashes on loading savedata. Removing NPEA00205REPSUM and NPEA00205SCFG folders from dev_hdd0\home\00000001\savedata\ solve this problem.
Also, sometimes she emulates without sound in ASMJIT.
Core:
PPU - Interpreter (Fast)
SPU - Interpreter (Fast) / Recompiler (ASMJIT)
LLE:
libfont
libfontFT
libfreetype
libfreetypeTT
libfs
libl10n
libresc
librtc
libspurs_jq
libsre
Graphics:
Vulkan
1280x720
Frame limit - Auto
Audio:
XAudio2
Game looks perfectly, without visual glitches or any broken graphics, but in next time it crashes on loading savedata. Removing NPEA00205REPSUM and NPEA00205SCFG folders from dev_hdd0\home\00000001\savedata\ solve this problem.
Also, sometimes she emulates without sound in ASMJIT.
Code:
F {PPU[0x70000002] Thread (sdu_auto_load) [0x0011deac]} struct vm::access_violation thrown: Access violation reading address 0x52a
01-21-2017, 10:57 AM
Oh, interesting. Can you try loading save data with this hacked build:
https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw
https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw
koSTENLPFan
01-21-2017, 01:30 PM
(01-21-2017, 10:57 AM)ssshadow Wrote: [ -> ]Oh, interesting. Can you try loading save data with this hacked build:
https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw
Same error.
01-21-2017, 02:40 PM
"Stack inconsistency"... Hmm. Well, thanks for testing.
koSTENLPFan
02-01-2017, 02:50 PM
RPCS3 v0.0.1-5-6c6933c
Tested with workaround fix for #2299.
PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)
Same Graphics, Audio and LLE libs.
Now it works without crashes on savedata.
Shows dialogue window when i change something in settings.
UPD: Added Video Proof.
Tested with workaround fix for #2299.
PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)
Same Graphics, Audio and LLE libs.
Now it works without crashes on savedata.
Shows dialogue window when i change something in settings.
UPD: Added Video Proof.
02-01-2017, 05:52 PM
Would you say this thread should be moved to playable?
koSTENLPFan
02-01-2017, 06:29 PM
(02-01-2017, 05:52 PM)ssshadow Wrote: [ -> ]Would you say this thread should be moved to playable?
Not yet, I think. Game don't work in latest nightly build (9eba0ac).
Pages: 1 2