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emunewzdecade

The log file generated in previous versions was faced with a syscall error 988 with the finished process, as noted below:

Code:
[! : RSXThread]: RSX thread entry
[W : PPU[1] Thread (CPUThread)[0x00e6b010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_FS)
[W : PPU[1] Thread (CPUThread)[0x00e6b010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_FS)
[W : PPU[1] Thread (CPUThread)[0x0019fcd8]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0x19fcd8
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe213a0)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe214f8)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe21538)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe21720)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe22580)
[W : PPU[1] Thread (CPUThread)[0x001a28d4]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0x1a28d4
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe22790)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe227b8)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe227e0)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe226c8)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe226f0)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe22718)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe22740)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe22768)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe23000)
[W : PPU[1] Thread (CPUThread)[0x00e930e8]]: sys_lwmutex warning: sys_lwmutex_destroy(lwmutex_addr=0xe23200)
[W : PPU[1] Thread (CPUThread)[0x00e9310c]]: Process warning: sys_process_exit(-1)
[S : PPU[1] Thread (CPUThread)[0x00e9310c]]: Process finished
[! : RSXThread]: RSX thread exit...
[!]: Closing memory...

Now...
rpcs3 revision bf6507e
Retro City Rampage - App Version 1.03


Some errors Read32 and Write32 are observed during the process.


log file resumed:
http://pastebin.com/UkDxwPEy

log file full:

jacky400

Meanwhile , it reaches main menu with 5-6 fps . Write color buffers is REQUIRED to display in-game graphic .FBO size for this game is 1920x1080 so set resolution to it to get full correct scren.

(One thing notice , if you set to 720x480 , you can see black screen only however it indeed render when you switch to other resolution .Most likely it is viewport setup issue.)




emunewzdecade

(06-19-2014, 04:20 AM)jacky400 Wrote: [ -> ]Meanwhile , it reaches main menu .

(One thing notice , if you set to 720x480 , you can see black screen only however it indeed render when you switch to other resolution .Most likely it is viewport setup issue.)


Forgot to mention that this error only occurs in version 1.03 of the game!

jacky400

(06-19-2014, 04:39 AM)emunewzdecade Wrote: [ -> ]
(06-19-2014, 04:20 AM)jacky400 Wrote: [ -> ]Meanwhile , it reaches main menu .

(One thing notice , if you set to 720x480 , you can see black screen only however it indeed render when you switch to other resolution .Most likely it is viewport setup issue.)


Forgot to mention that this error only occurs in version 1.03 of the game!

I see. My one is 01.00.
Half-Playable now. Smile


(09-02-2014, 06:57 PM)BlackDaemon Wrote: [ -> ]Half-Playable now. Smile

Seems perfect except the sound. Is it ATRAC3 that is missing here?

Ekaseo

it does not work for me, and on 1920x1080 it does not display correctly for me (the intro)
EDIT: ok, after waiting a LONG time, it shows me the screen, but mine is shifted up, so i cant see anything.
rpcs3-v0.0.0.6-460-g303a109

DirectX 12
PPU 2
SPU 2
Nothing LLE'd

Just played this for at least 15 minutes, got to Stage 3 with an average overall of 30-35FPS.
Emulator crashed but it seems it wasn't any game error, probably it overloaded or something because I was exploding everything with a tank at a fast rate when it crashed.

Random screenshot of me playing:


I think this might be Playable until the end, could someone test? The game is pretty simple to get a grip on.

@Edit: Seems like there's already another thread other version in the Playable Area
http://www.emunewz.net/forum/showthread.php?tid=170851
I'll make a video playing through a little bit of this version so it can also be moved to Playable.

@Edit2: Here's the video. Loaded from my previous save and saved the game in the end. Saving/Loading is apparently working.
http://www.youtube.com/watch?v=IEvaQeFyifo
RPCS3 v0.0.3-3-4558f93 Alpha
Intel® Core™ i5-6500 CPU @ 3.20GHz | 4 Threads | 7.97 GiB RAM | AVX | TSX

Played through the game for almost two hours without encountering any issues. Runs perfectly fine with no framedrops.

[Image: 9i5YIDE.jpg][Image: HIfxDXl.jpg]
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